I Hate Your Deck #123 Kotis v Mr. Foxglove v Eshki v Chevill || Commander Gameplay MTG EDH Magic thumbnail Blurred backdrop thumbnail
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I Hate Your Deck #123 Kotis v Mr. Foxglove v Eshki v Chevill || Commander Gameplay MTG EDH Magic

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Mr. Foxglove

    Mr. Foxglove

    Utilizes a suite of tutors and card draw to deploy large creatures quickly, aiming to outvalue opponents through efficient spells and powerful creatures while protecting key plays with counterspells like Fierce Guardianship.

  • Chevill, Bane of Monsters

    Chevill, Bane of Monsters

    Focuses on applying bounty counters to opponents' creatures and planeswalkers to gain life and card advantage upon their deaths, leveraging widespread deathtouch to control the board and disrupt enemy threats.

  • Eshki, Temur's Roar

    Eshki, Temur's Roar

    Builds counters by casting creatures, especially large dragons, to trigger card draw and damage opponents, using ramp and mana reduction to accelerate casting and bombard opponents with repeated damage.

  • Kotis, the Fangkeeper

    Kotis, the Fangkeeper

    A Voltron-style build that deals combat damage to opponents to exile cards from their libraries, then casts spells for free from those exiled cards, focusing on stealing and casting high-value spells while maintaining board presence.

Gameplay Insights

  • 1

    Chevill's use of bounty counters early on to target early threats shaped political dynamics around removing creatures with counters to deny opponent card draw and life gain.

  • 2

    Eshki's interaction with Tail Swipe created a key combat and fight sequence that resulted in the death of Eshki but still triggered life gain and card draw, demonstrating careful timing and stack management.

  • 3

    Mr. Foxglove's reliance on multiple tutors and Fierce Guardianship allowed for flexible responses and ensured a steady stream of threats to maintain pressure on the table.

  • 4

    Kotis had to balance aggressive Voltron swings with the risk of killing opponents too quickly, as losing stolen spells from his ability would be detrimental, highlighting a delicate risk-reward playstyle.

Notable Cards

  • Fierce Guardianship

    Fierce Guardianship

  • Trail of Evidence

    Trail of Evidence

  • Uro, Titan of Nature's Wrath

    Uro, Titan of Nature's Wrath

  • Tail Swipe

    Tail Swipe

  • Hissing Quagmire

    Hissing Quagmire

  • Oran-Rief, the Vastwood

    Oran-Rief, the Vastwood

  • Castle Vantress

    Castle Vantress

Gameplay Summary

The game featured four distinct commanders, each bringing unique strategies to the table.

Early turns saw typical mana development and board presence establishment, with players deploying key utility lands and creatures.

Eshki, Temur's Roar focused on casting powerful creatures to build counters and trigger damage to opponents, while Chevill, Bane of Monsters applied pressure through bounty counters and death touch synergy, aiming to whittle down threats and gain incremental card advantage and life.

Mr. Foxglove worked around a heavy tutor package and card draw mechanics to deploy big creatures and maintain a strong hand advantage.

Meanwhile, Kotis, the Fangkeeper looked to leverage combat damage for a villainous wealth-style effect to steal spells from opponents, emphasizing a Voltron build.

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