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We Play "Win The Game" Cards | S15 E19

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Anikthea, Hand of Erebos

    Anikthea, Hand of Erebos

    This deck seems to focus on various alternate win conditions, potentially involving charge counters on artifacts like Darksteel Reactor.

  • Cadira, Caller of the Small

    Cadira, Caller of the Small

    The strategy appears to be creating a large number of creatures using big X spells, with alternate win conditions in Epic Struggle and Helix Pinnacle.

  • Tekuthal, Inquiry Dominus

    Tekuthal, Inquiry Dominus

    This strategy involves a variety of alternate win conditions, packaged within an enchantment shell. The aim is to get value from enchantments and possibly win through cards like Epic Struggle or Mortal Combat.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    This deck is an enchantress deck focused on 'win the game' enchantments. It may also involve mill mechanics to set up a potential win condition in the graveyard.

Gameplay Insights

  • 1

    The taxing effect of the Esper Sentinel became a point of contention early in the game, impacting players' decisions on when and what to cast.

  • 2

    Mana management was crucial in this game, as seen with the debate around whether to pay the additional cost imposed by Esper Sentinel.

  • 3

    The Halo Fountain's goal to create a large number of creatures using big X spells set a clear strategy for that player.

  • 4

    One player's decision to combine an enchantment-focused strategy with mill mechanics created an interesting dynamic and potential alternate win conditions.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Everflowing Chalice

    Everflowing Chalice

  • Halo Fountain

    Halo Fountain

  • Epic Struggle

    Epic Struggle

  • Helix Pinnacle

    Helix Pinnacle

  • Mortal Combat

    Mortal Combat

Summary

This game of Magic: The Gathering Commander was an interesting matchup between decks centered around alternate win conditions. Early on, an Esper Sentinel’s taxing effect was a major point of contention, with players debating whether to pay the additional cost or allow its controller to draw cards. An Everflowing Chalice and a Halo Fountain also made appearances early in the game. The game was marked by careful strategic decisions, specifically around mana management and the control of creature abilities. One player's deck strategy revolved around enchantments, but with an added twist of mill mechanics, potentially setting up for a win condition in the graveyard.

Description

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/we-can-only-win-with-alternate-win-cons-s15-e19

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