K'rrik vs Tymna/Kraum vs Kinnan vs Heliod | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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K'rrik vs Tymna/Kraum vs Kinnan vs Heliod | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    A mono-black storm deck that leverages K'rrik’s ability to pay life instead of mana to quickly generate large amounts of black mana and combo off with cards like Animate Dead, Gray Merchant of Asphodel, and Yawgmoth’s Will to drain opponents’ life totals and win rapidly.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver / Kraum, Ludevic's Opus

    A blue-red-black 'blue farm' deck that accelerates mana and draws cards efficiently, aiming to win either through an Oracle of Mul Daya and Breach combo or by grinding out value with their commanders’ card draw and disruption.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Focuses on resolving Kinnan and repeatedly activating his ability to cheat large, impactful threats onto the battlefield quickly, taking advantage of mana acceleration and powerful creatures to dominate the board.

  • Heliod, God of the Sun

    Heliod, God of the Sun

    A hard stax deck that aims to lock down opponents' actions through taxing and disruptive effects like Land Tax and Grafdigger’s Cage, while winning through combat damage facilitated by Heliod’s ability to pump creatures and create tokens.

Gameplay Insights

  • 1

    K'rrik’s ability to pay life instead of mana enabled an explosive turn one storm combo that quickly overwhelmed the table with massive life drain effects.

  • 2

    Using Saw in Half to create multiple copies of Gray Merchant maximized devotion and life drain triggers, turning a single creature into a game-winning play.

  • 3

    Grafdigger’s Cage and Drannith Magistrate were key stax pieces to disrupt graveyard strategies and prevent commanders from entering the battlefield, forcing opponents to adjust their lines of play.

  • 4

    Rhystic Study provided consistent card draw and applied pressure on opponents to respond or lose card advantage, influencing mana spending and timing of spells.

  • 5

    Players balanced aggressive combo attempts with disruption and stax elements, showcasing the high skill and strategic depth required in CEDH gameplay.

Notable Cards

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

  • Gray Merchant of Asphodel

    Gray Merchant of Asphodel

  • Animate Dead

    Animate Dead

  • Yawgmoth's Will

    Yawgmoth's Will

  • Saw in Half

    Saw in Half

  • Rhystic Study

    Rhystic Study

  • Land Tax

    Land Tax

  • Grafdigger's Cage

    Grafdigger's Cage

  • Blood Celebrant

    Blood Celebrant

  • Demonic Tutor

    Demonic Tutor

  • Cabal Ritual

    Cabal Ritual

  • Final Parting

    Final Parting

  • Blood Pet

    Blood Pet

  • Sidisi, Undead Vizier

    Sidisi, Undead Vizier

  • Tymna the Weaver

    Tymna the Weaver

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

  • Heliod, God of the Sun

    Heliod, God of the Sun

Gameplay Summary

The game featured a highly competitive four-player CEDH match with the commanders K'rrik, Son of Yawgmoth; Tymna the Weaver paired with Kraum, Ludevic's Opus; Kinnan, Bonder Prodigy; and Heliod, God of the Sun.

Early in the game, K'rrik executed an explosive turn one storm combo, leveraging his commander’s ability to pay life instead of mana, combining cards like Buried Alive, Blood Celebrant, Dark Petition, Cabal Ritual, Animate Dead, Gray Merchant of Asphodel, and Yawgmoth’s Will to generate massive black mana and drain each opponent’s life totals significantly.

The pivotal moment came when K'rrik destroyed Gray Merchant with Saw in Half, creating two copies that triggered massive life drains, ultimately winning the game on the first turn before the other players could develop their boards. In a subsequent game, the four commanders returned with more interaction and board presence.

Kinnan aimed to cheat large threats onto the battlefield repeatedly by activating his ability, while Tymna/Kraum focused on efficient card draw and potential quick wins via oracle and breach combos.

Heliod sought to lock down opponents through stax elements and win through combat damage.

The game featured strategic plays involving Rhystic Study, Land Tax, and disruption pieces like Grafdigger’s Cage and Drannith Magistrate, creating a tense battlefield where players had to carefully plan their plays around each other’s potential combos and stax elements.

The gameplay highlighted the fast-paced nature of CEDH and the importance of resource management, disruption, and timing in executing game-winning combos or locking down opponents.

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