3 Sephiroths, 1 Aerith | Big Deck Energy | Magic the Gathering Commander thumbnail Blurred backdrop thumbnail
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3 Sephiroths, 1 Aerith | Big Deck Energy | Magic the Gathering Commander

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Aerith, Last Ancient

    Aerith, Last Ancient

    A reanimator and life-gain deck that focuses on returning creatures from the graveyard to the battlefield by surpassing life thresholds, aiming to maintain resilience and value over time.

  • Sephiroth, Fallen Hero

    Sephiroth, Fallen Hero

    An aggressive Boros deck that places massive +75/+75 counters on modified creatures during attacks to create huge threats, with the ability to return from the graveyard to continue pressure.

  • Sephiroth, Fabled Soldier // Sephiroth, One-Winged Angel

    A sacrifice and card-draw focused deck that generates incremental life drain by sacrificing creatures, aiming to flip into a powerful flying One-Winged Angel form that dominates combat.

  • Sephiroth, Planet's Heir

    Sephiroth, Planet's Heir

    A controlling deck that weakens opponents’ creatures with -2/-2 effects upon entering the battlefield and grows stronger as creatures die, steadily increasing board dominance.

Gameplay Insights

  • 1

    The three Sephiroth players balanced aggression towards Aerith with strategic attacks on each other to prevent any one Sephiroth from winning easily.

  • 2

    Aerith's life gain and reanimation mechanics provided resilience but were heavily pressured by the aggressive and sacrifice synergies of the Sephiroths.

  • 3

    Sacrificing creatures to draw cards and drain life proved to be a key engine, especially for Sephiroth, Fabled Soldier, enabling sustained pressure and board control.

  • 4

    Using bounce and land-search interactions with cards like Cgraphers's Hawk helped maintain flexible board presence and ramp.

  • 5

    The dynamic created by multiple Sephiroths with similar thematic identities led to tense political gameplay involving temporary alliances and betrayals.

Notable Cards

  • Sephiroth, Fallen Hero

    Sephiroth, Fallen Hero

  • Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

  • Aerith, Last Ancient

    Aerith, Last Ancient

  • Enduring Innocence

    Enduring Innocence

  • Gutterbones

    Gutterbones

  • Watery Grave

    Watery Grave

  • Arcane Signet

    Arcane Signet

Gameplay Summary

The game featured a high-stakes showdown between three Sephiroth commanders and one Aerith, with the primary objective being the first Sephiroth to eliminate Aerith.

Aerith, Last Ancient, focused on a reanimator-style strategy, leveraging life gain to return creatures from the graveyard to the battlefield and maintain board presence.

The Sephiroth players each brought unique aggressive and synergistic approaches.

Sephiroth, Fallen Hero, employed a strategy of applying +75/+75 counters to modified creatures to create massive threats, while Sephiroth, Fabled Soldier aimed to draw cards and deal incremental damage through sacrificing creatures, eventually flipping into a powerful One-Winged Angel form.

Sephiroth, Planet's Heir utilized board control by weakening opponent creatures with -2/-2 effects and growing stronger as creatures died, applying pressure steadily. Early gameplay saw careful development of defenses and resource ramping.

Aerith attempted to stabilize with life gain and card draw while prepping reanimation targets.

The Sephiroths jockeyed for position, balancing between attacking Aerith and preemptively targeting each other to prevent the others from securing the kill.

Key moments included aggressive mill and discard spells affecting Aerith's hand and graveyard interactions.

The dynamic of multiple Sephiroths competing created tense politics, as temporary alliances and betrayals shaped the flow.

The game revolved around leveraging creature sacrifices, buffs, and graveyard recursion to create overwhelming board states, with the final outcome hinging on which Sephiroth could outmaneuver the others and land the killing blow on Aerith first.

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