MAMTG cEDH S1 E15 | Estrid v. Kodama x Sakashima v. Malcolm x Vial Smasher v. Korvold thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S1 E15 | Estrid v. Kodama x Sakashima v. Malcolm x Vial Smasher v. Korvold

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Estrid, the Masked

    Estrid, the Masked

    Control deck that uses Stasis effects and Estrid’s untap ability to lock down opponents and generate infinite mana, aiming to win with Lab Man or Thassa’s Oracle.

  • Vial Smasher the Fierce Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator / Vial Smasher the Fierce

    Grixis pirate treasure combo deck leveraging infinite treasure generation from Malcolm and Lint-Horn Buccaneer to burn out opponents or win through Demonic Consultation.

  • Kodama of the East Tree Sakashima of a Thousand Faces

    Kodama of the East Tree / Sakashima of a Thousand Faces

    Combo deck that chains Kodama’s permutating landfall abilities with Sakashima’s clone effects and Sunbaked Desert to generate infinite landfall triggers for a burn-out finish.

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Fast combo deck that loops Dockside Extortionist and Corpse Dance to create infinite treasures and sacrifice triggers, finishing with Primal Command or Finale of Devastation.

Gameplay Insights

  • 1

    Kai’s use of Stasis to lock down the board forced opponents into difficult decisions about paying to break Stasis or letting it control the game pace.

  • 2

    Andy’s Vial Smasher consistently applied incremental damage pressure on players while building treasure synergies to accelerate his combo.

  • 3

    Scoooooooots effectively leveraged Kodama’s landfall triggers and Sakashima’s cloning to maintain card draw and ramp, enabling combo setup despite opponent disruption.

  • 4

    Mod Anon’s aggressive Finale of Devastation on Geode Golem created a critical shift in board state, pressuring opponents to respond or face rapid combo completion.

  • 5

    The presence of multiple Collector Ouphes limited artifact-based combos and forced players to adjust their strategies and timing of key plays.

  • 6

    Players frequently used pay-one mana responses to protect combo enablers from removal or counterspells, highlighting the delicate balance between resource management and threat deployment in cEDH.

Notable Cards

  • Stasis

    Stasis

  • Demonic Consultation

    Demonic Consultation

  • Dockside Extortionist

    Dockside Extortionist

  • Corpse Dance

    Corpse Dance

  • Finale of Devastation

    Finale of Devastation

  • Collector Ouphe

    Collector Ouphe

  • Dark Confidant

    Dark Confidant

  • Fierce Guardianship

    Fierce Guardianship

  • Imperial Seal

    Imperial Seal

Gameplay Summary

The game started with all four players developing their mana bases and setting up their respective strategies.

Kai, piloting Estrid, focused on a control-oriented approach using Stasis to lock down the board and aimed to generate infinite mana with Estrid’s untapping ability to win through Lab Man or Thassa’s Oracle.

Andy, on Malcolm and Vial Smasher, aggressively built treasure token synergies to combo off with infinite treasures and burn out the table or win through Demonic Consultation.

Scoooooooots, playing a Kodama and Sakashima combo deck, sought to chain landfall triggers with Sunbaked Desert for infinite landfall loops to close out the game, while Mod Anon on Korvold Treasure Storm aimed for a fast combo win by looping Dockside Extortionist and Corpse Dance for an overwhelming treasure storm and finishing with Primal Command or Finale of Devastation. Early turns featured some key interactions such as the casting of Stasis by Kai to stall opponents and the consequential activation of Miko Koro drawing multiple cards.

Andy’s Vial Smasher dealt consistent damage triggers, pressuring the table alongside Malcolm’s treasure generation.

A notable turning point occurred when Mod Anon went for a Finale of Devastation on Geode Golem, threatening to accelerate the game state significantly.

Throughout the mid-game, players responded to threats with removal and counterspells, while treasure tokens and combo pieces accumulated.

The game’s tension revolved around breaking stalemates created by Stasis and other lockdown elements, with players needing to navigate the risk of key pieces being removed or countered.

The presence of multiple Collector Oofs complicated aggressive plays and forced careful decision-making.

Ultimately, the game demonstrated the delicate balance between control lock and explosive combo strategies common in cEDH metas.

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