Deck Strategies
Jodah, the Unifier
Leverages a variety of legendary creatures to create a powerful, synergistic board presence, using mechanics like suspicion and haste to control combat and pick off opponents, reflecting the chaotic and deadly nature of the Scream franchise.
Grismold, the Dreadsower
Generates numerous tokens and sacrifices them to strengthen Grismold, creating a snowball effect of growing threats that overwhelm opponents, inspired by the quirky and chaotic essence of Troll 2.
Lynde, Cheerful Tormentor
Utilizes curses and enchantments to debilitate opponents over time, enhancing these effects with dance-themed synergies and recurring curses to steadily wear down the table, embodying the sinister and eerie tone of Suspiria.
Morophon, the Boundless
Focuses on changelings and snow permanents to create an atmosphere of uncertainty and mimicry, reflecting the paranoia and shape-shifting horror from The Thing, while controlling the board through thematic tribal synergies.
Gameplay Insights
- 1
Utilizing the suspicion mechanic from Frantic Scapegoat allowed Meghan to manipulate combat targets and create mistrust among opponents, effectively isolating threats.
- 2
Erinโs token generation and sacrifice with Grismold efficiently transformed board presence into growing power, demonstrating the importance of incremental advantage.
- 3
Mariaโs focus on curses created a slow but consistent pressure that affected multiple players, showing how attrition strategies can control game tempo in multiplayer Commander.
- 4
Tylerโs changeling and snow synergy deck introduced uncertainty, making it difficult for opponents to predict his exact board state and plan accordingly.
Notable Cards
Frantic Scapegoat
Undergrowth Stadium
Talisman of Conviction
Mystic Monastery
Summary
The game featured four players, each piloting a Commander deck themed around their favorite horror movie. Meghan played Jodah, the Unifier, with a legendary creature tribal build referencing the Scream franchise, focusing on assembling a diverse group of powerful legendary creatures. Erin commanded Grismold, the Dreadsower, channeling the quirky essence of Troll 2 by generating and sacrificing many token creatures to grow Grismold and overwhelm opponents. Maria ran Lynde, Cheerful Tormentor, a curse-based deck inspired by Suspiria, aiming to weaken opponents gradually through proliferating curses and leveraging synergies with dance-themed cards. Tylerโs deck embodied The Thing, featuring changelings, snow permanents, and thematic elements like a single dog and twelve humans, creating an atmosphere of uncertainty and mimicry akin to the movieโs paranoia. Early turns saw players developing their mana bases and setting up their thematic strategies. Meghan aggressively utilized Frantic Scapegoat to create suspicion mechanics while attacking with thematic equipment like the Murder Weaponโa knifeโhighlighting the Scream motif. Erin focused on building board presence with tokens and using Grismoldโs ability to convert them into potent threats. Maria steadily laid down curses, leveraging Lyndeโs abilities to torment opponents. Tylerโs deck capitalized on the unpredictable nature of changelings and snow synergies, keeping other players guessing about his true board state. As the game progressed, key moments included Meghanโs use of the suspicion mechanic to isolate threats and target players, Erinโs token sacrifices that powered up Grismold for large swings, and Mariaโs relentless curse application that applied pressure over multiple turns. Tylerโs incremental advantage through changelings and thematic snow permanence created a tense atmosphere but did not culminate in an immediate win. The game highlighted the interplay of horror-themed mechanics and flavorful strategies, with each deck embodying its horror movie inspiration in both playstyle and card choices.