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Maldhound's Worst Nightmares | EDH Gameplay Decked Out Ep 21

Decked Out EDH

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Personality featured in this video

Deck Strategies

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    Exile cards from the top of libraries to generate treasure tokens and ramp mana, eventually using the amassed resources to launch a powerful burn or combo finish.

  • Kwain, Itinerant Meddler

    Kwain, Itinerant Meddler

    Provide card draw and life gain to all players to build goodwill and resource advantage while protecting herself from attacks, aiming to win with a specific game-winning card.

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

    Deploy large dinosaurs quickly with the help of cost reduction enchantments to overwhelm opponents with raw combat power and trigger damage and token effects.

  • Thrun, Breaker of Silence

    Thrun, Breaker of Silence

    Play resilient, large green creatures that are hard to remove, creating a strong board presence and leveraging green's ramp and combat tricks.

Gameplay Insights

  • 1

    Prosper's treasure token production combined with exiling opponents' cards on attack created a resource-denial and ramp engine that pressured all players to avoid attacking him.

  • 2

    Kwain's ability to provide card draw and life gain to all players acted as a political tool to discourage aggression and maintain a safe board state.

  • 3

    Gishath leveraged cost reduction enchantments like Shadow in the Warp to deploy large creatures faster, increasing pressure on opponents early in the game.

  • 4

    Using Arcane Denial to counter Sensei's Divining Top was a strategic exchange, allowing the player to draw cards while negating the opponent's advantage.

  • 5

    The interplay between exiling cards from libraries and playing them created a unique dynamic where players had to carefully manage aggression to avoid empowering Prosper's engine.

Notable Cards

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

  • Thrun, Breaker of Silence

    Thrun, Breaker of Silence

  • Lightning Greaves

    Lightning Greaves

  • Sensei's Divining Top

    Sensei's Divining Top

  • Cunning Rhetoric

    Cunning Rhetoric

  • Arcane Signet

    Arcane Signet

  • Rakdos Carnarium

    Rakdos Carnarium

  • Shadow in the Warp

    Shadow in the Warp

  • Arwen, Weaver of Hope

    Arwen, Weaver of Hope

Summary

The game began with a variety of strategies quickly manifesting on the board, with Prosper, Tome-Bound leveraging his unique ability to exile cards each end step and generate treasure tokens, effectively ramping up mana and card advantage. Kwain, Itinerant Meddler focused on providing card draw and life gain to all players, creating a political and resource-rich environment while remaining untouchable to attacks. Gishath, Sun's Avatar played a more aggressive role, deploying powerful dinosaurs and benefiting from cost reduction enchantments to pressure opponents with large creatures. Thrun, Breaker of Silence contributed by assembling a board of big creatures and making them difficult to remove, further escalating board presence. Prosper's ability to exile cards from opponents' libraries when attacked, combined with his treasure token production, became a central theme, allowing him to accumulate in-game currency which he planned to use for a game-ending burn strategy. The interaction between Prosper's treasure generation and cunning rhetoric's mana flexibility created a strong engine for resource advantage. The political aspect of Kwain's deck was evident as players hesitated to attack her to avoid enabling Prosper's theft ability, maintaining a fragile balance. Key turns involved Prosper casting expensive enchantments and ramp spells to fuel his engine, while Gishath continued to apply pressure with efficient dinosaur deployment. The game showcased a dynamic interplay of resource denial, board aggression, and political maneuvering as each player worked toward their win conditions.

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