Deck & Commander Strategies
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
Aggressively apply pressure with multiple attacks per turn, supported by stax effects to slow opponents and equipment to generate card advantage, focusing on winning through commander damage.
Volo, Itinerant Scholar
Control and flash creatures combined with card draw engines using Volo’s journal to record creature types, aiming to outdraw opponents and leverage value for a late-game win.
Tymna the Weaver and Kraum, Ludevic's Opus
A fast mana blue-red-white deck that uses Ad Nauseam and Underworld Breach to assemble explosive combos quickly, while using card draw and flicker effects to maintain tempo.
Tymna the Weaver and Dargo, the Shipwrecker
A Mardu pirate stax deck aiming to control the board with creature stax pieces and maintain card advantage through Tymna, looking to assemble various combos for a decisive finish.
Gameplay Insights
- 1
Early use of Mishra’s Workshop enabled the Slicer deck to cast stax artifacts quickly, severely hampering opponents' strategies.
- 2
Slicer's ability to attack multiple times per turn and the control of his equipment by the controller of the equipment created a unique dynamic where multiple players controlled Slicer at different times.
- 3
The deployment of Static Orb by the Slicer player slowed down opponents’ untap phases, preserving Slicer's aggressive edge.
- 4
Volo’s journal mechanic significantly increased card draw, creating a substantial resource advantage, although it was eventually stifled by stax pieces like Torpor Orb and Containment Priest.
- 5
A critical board wipe with End the Festivities cleared the board, allowing the Slicer player to push through lethal commander damage with an equipped Strength Testing Hammer, concluding the game.
- 6
The game highlighted the tension between aggressive commander damage strategies and control/stax elements in cEDH, with timely removal and stax pieces dictating the pace.
Notable Cards
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Slicer, Hired Muscle // Slicer, High-Speed Antagonist
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Mishra's Workshop
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Grafdigger's Cage
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Thorn of Amethyst
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Ad Nauseam
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Underworld Breach
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Dockside Extortionist
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Volo, Itinerant Scholar
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Torpor Orb
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Static Orb
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Hammer of Nazahn
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End the Festivities
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Solitude
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Containment Priest
Gameplay Summary
The game featured a heated competitive EDH match between four players piloting aggressive and combo-oriented decks.
Early on, the mono-red Slicer deck leveraged a Mishra's Workshop and stax pieces like Grafdigger's Cage and Thorn of Amethyst to establish early board control.
Slicer himself quickly became a central threat, attacking multiple players and dealing significant commander damage thanks to his ability to attack multiple times per turn.
The other decks focused on assembling their combos and control elements: the blue-white Volo deck aimed to draw massive card advantage through his journal mechanic, while the blue-red Tymna/Kraum deck used fast mana and Ad Nauseam to push for quick wins.
Meanwhile, the Mardu Tymna/Dargo deck combined pirate synergies with stax and combos to disrupt opponents and maintain card advantage.