Deck & Commander Strategies
Arcum Dagsson
Uses artifact synergies to tutor and assemble infinite combos by sacrificing artifacts to fetch key combo pieces, enabling game-winning loops primarily through artifact interactions.
Malcolm, Keen-Eyed Navigator / Tana, the Bloodsower
Combines Malcolm with Glint-Horn Buccaneer to generate infinite mana and creatures, aiming to win through combo damage and overwhelming board presence.
Rograkh, Son of Rohgahh / Silas Renn, Seeker Adept
A fast Grixis combo deck that seeks to win early with Brain Freeze and Oracle of Mul Daya combos, leveraging disruption and tutors to assemble kill lines quickly.
Tymna the Weaver / Malcolm, Keen-Eyed Navigator
Focuses on Doomsday to assemble a perfect five-card pile, winning through laboratory maniac or Thassa's Oracle, supported by incremental card draw and interaction.
Gameplay Insights
- 1
Zeb’s use of Arcum Dagsson to sacrifice and tutor artifacts like Myr Sire and Chromatic Orrery allowed him to generate significant value and combo triggers, enabling a strong artifact combo engine.
- 2
Sean’s aggressive treasure generation with Dockside Extortionist and Malcolm triggers pressured opponents while fueling his combo potential.
- 3
Mike’s timely cast of laboratory maniac and Tymna’s card draw ability helped him assemble a Doomsday pile while maintaining board presence.
- 4
Cal’s Rograkh deck leveraged fast disruption and key tutors like Demonic Tutor and Tainted Pact to assemble kill lines, though was disrupted by counterspells and artifact synergies from others.
- 5
The presence of God-Pharaoh’s Statue applied continuous life pressure on all players, influencing their sequencing and risk management throughout the game.
- 6
Ciphering Hidden Strings on Arcum to untap him and continue combo activation was a crucial interaction that maximized the value of each activation and maintained combo momentum.
Notable Cards
-
Malcolm, Keen-Eyed Navigator
-
Glint-Horn Buccaneer
-
Arcum Dagsson
-
God-Pharaoh's Statue
-
Dockside Extortionist
-
Laboratory Maniac
-
Tainted Pact
-
Hidden Strings
-
Chromatic Orrery
-
Myr Sire
-
Sylvan Library
-
Ragavan, Nimble Pilferer
Gameplay Summary
The game featured a highly competitive cEDH multiplayer match with four players piloting distinct combo and combo-control archetypes.
Early turns saw players developing their boards and assembling key pieces: Sean with Malcolm and Tana aimed to leverage Malcolm with Glint-Horn Buccaneer for an infinite combo, Cal's Rograkh and Silas list pushed quickly toward fast kill lines using Brain Freeze and Oracle of Mul Daya synergies, Mike piloted a Tymna and Malcolm deck focused on Doomsday to assemble a perfect five-card pile for a laboratory maniac or Thassa's Oracle win, and Zeb on Arcum Dagsson sought to execute artifact-based infinite combos by tutoring critical combo pieces with his commander. As the game unfolded, Sean aggressively generated treasures using Dockside Extortionist and Malcolm triggers, applying pressure while drawing through Sylvan Library at the cost of life.
Zeb effectively used Arcum Dagsson to chain artifact tutor combos, including activating Arcum to fetch God-Pharaoh's Statue and other combo artifacts such as Chromatic Orrery and Myr Sire, enabling devastating board control and card draw.
Mike’s Tymna enabled additional card draw and interaction, while Cal's Rograkh attempted to maintain disruption and fast kill potential.
The game saw multiple combat sequences leveraging Malcolm and Ragavan triggers to generate resources and disrupt opponents.
Key plays involved Zeb ciphering Hidden Strings on Arcum to untap and continue combo activations, demonstrating the intricate artifact synergy central to his strategy.
The game’s momentum swung on the artifact combos and treasure generation, with players jockeying for combo execution while managing the taxing effects of God-Pharaoh's Statue on life totals.