Deck Strategies
Tana, the Bloodsower / Thrasios, Triton Hero
This deck aims to ramp quickly to generate Saproling tokens via Tana and leverage Thrasios for card advantage and mana fixing. It seeks to win through overwhelming the board with tokens and value plays, occasionally using combos like Flash with Protean Hulk for explosive turns.
Yarok, the Desecrated
Yarok doubles the triggers of enter-the-battlefield and death effects, focusing on maximizing value from creatures and permanents. It plays a midrange strategy with recursion and disruption, aiming to outvalue opponents and control the game pace.
Muldrotha, the Gravetide
Muldrotha utilizes graveyard recursion to repeatedly play lands, creatures, and permanents, leveraging incremental advantage. The deck plays a slower, value-oriented game aiming to grind out opponents with continuous resource reuse.
Tymna the Weaver / Kraum, Ludevic's Opus
This deck focuses on card draw and disruption, using Tymna and Kraum’s abilities to draw cards through combat damage and control the board with counterspells and removal. It aims to assemble a controlling midrange strategy that can pivot into combo or attrition wins.
Gameplay Insights
- 1
Using Flash with Protean Hulk to assemble powerful board states and enable multiple untaps was a pivotal utility combo for card advantage and tempo.
- 2
Removing a key land from the graveyard to disrupt an opponent's Even Mind Sensor setup prevented a significant advantage swing.
- 3
Casting Necromancy with flash allowed for instant-speed recursion, enabling surprise blockers or attackers and maintaining pressure.
- 4
Maintaining pressure with token generation and multiple small attacks helped control the board and keep opponents on the defensive.
- 5
Effective use of counterspells like Swan Song and timely removal ensured disruption of opponents’ combo attempts and board development.
- 6
Managing life totals carefully while paying for Sylvan Library and other life-cost cards was crucial for sustaining card advantage without overextending.
- 7
Converting creatures like Oko’s transformed tokens into threats (e.g., turning a Drake into an Elk) altered combat math and forced opponents to adjust their plans.
Notable Cards
Protean Hulk
Flash
Necromancy
Mystic Remora
Swan Song
Deathrite Shaman
Oko, Thief of Crowns
Bloom Tender
Manic Vandal
Forbidden Orchard
Sylvan Library
Worldly Tutor
Noxious Revival
Grim Monolith
Exotic Orchard
Summary
The game featured a dynamic and interactive multiplayer Commander match with four distinct decks. Early turns saw ramp and setup plays, with key plays including flash Hulk combos enabling untapping lands and putting powerful creatures into play, and the use of tutors to set up game-winning sequences. One player leveraged Tana/Thrasios to generate multiple Saproling tokens and maintain board presence with aggressive attacks. Meanwhile, others focused on graveyard recursion and value through cards like Muldrotha and Yarok. Strategic interactions such as removal of threatening lands from graveyards, counterspells like Swan Song, and well-timed board protection spells kept the game balanced. Significant moments included the use of Necromancy with flash to recur creatures and maintain pressure, as well as the disruption of opponents’ win conditions through targeted removal and counterplay. The board state evolved with creatures like fairies and elk produced through various effects, and the ongoing threat of combat damage and spell-based disruption shaped the midgame. The game was characterized by careful resource management, tactical attacks, and incremental card advantage plays aiming to outlast opponents and seize victory through either combo or attrition.