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Apparently Drawing Cards Doesn’t Win You the Game?!? CEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Utilizes Animar's cost reduction to cheat out creatures and assemble various combos that lead to explosive board presence and combo kills.

  • Anowon, the Ruin Thief

    Anowon, the Ruin Thief

    A rogue tribal deck focused on card advantage, value plays, and disruption with powerful cEDH staples to outvalue opponents.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools and Krom

    A midrange Grixis combo deck using storm spells to build storm count and execute a combo finish like Brain Freeze to mill opponents out.

  • Vial Smasher the Fierce Sakashima of a Thousand Faces

    Vial Smasher the Fierce and Sakashima of a Thousand Faces

    Leverages Vial Smasher's incremental damage on spells and Sakashima's cloning ability to double triggers, generating consistent damage output.

Gameplay Insights

  • 1

    Hidden's use of Ancestral Statue combined with Duplicate created an infinite casting loop that was pivotal in gaining board control.

  • 2

    Lutz's Brain Freeze storm combo was disrupted by Hidden's shuffle effect and timely counterspells, demonstrating the importance of interaction against combo decks.

  • 3

    The incremental damage from Vial Smasher doubled by Sakashima pressured opponents throughout the game, forcing careful resource management.

  • 4

    Porf’s Mystic Remora and Flusterstorm helped maintain card advantage and disruption, influencing opponents’ spell sequences.

  • 5

    Hidden’s decision to not feed the Mystic Remora fish initially affected draw dynamics, illustrating the subtle table politics in cEDH.

  • 6

    The game highlighted the balance between assembling combos and maintaining disruption, with players forced to pivot strategies based on opponents’ threats.

Notable Cards

  • Ancestral Statue

    Ancestral Statue

  • Brain Freeze

    Brain Freeze

  • Mystic Remora

    Mystic Remora

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

  • Peregrine Drake

    Peregrine Drake

  • Neoform

    Neoform

Gameplay Summary

The game begins with players establishing their boards through early ramp and card draw, with notable interaction around the Mystic Remora and Gutter Snipe triggers generating incremental card advantage and damage.

Hidden pilots an Animar deck focused on combo assembly and cost reduction, while Porf plays a rogue tribal deck leveraging powerful cEDH staples and disruption.

Lutz pilots a Grixis artifact and storm combo deck, aiming to build storm count and execute a win with spells like Brain Freeze.

E pilots a Vial Smasher and Sakashima deck that focuses on incremental damage and copying spells for doubled triggers. A key turning point occurs when Hidden resolves an infinite loop with Ancestral Statue and Duplicate, enabling repeated casting and overwhelming the board.

Lutz attempts a storm combo with Brain Freeze to mill out opponents but is thwarted by Hidden's shuffler and counterspells, leading to a partial mill and board control shift.

Hidden capitalizes by attacking and eliminating Lutz, leveraging Animar's cost reduction and combo potential.

The game showcases the tension between storm combo attempts, rogue disruption, and incremental damage strategies, ultimately highlighting the importance of interaction and timing.

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