Deck Strategies
Kykar, Wind's Fury
Uses a mix of spells and tokens to generate value, leveraging Spirit tokens and artifacts to crew vehicles and trigger Kykar's ability for card draw and damage. The deck aims to control the board through disruption and finish with aggressive flying attacks.
Lu Xun, Scholar General
Focuses on stax elements and spells to disrupt opponents, including limiting spells per turn and artifact control. Uses efficient creatures and recursion to maintain board presence and gradually wear down opponents.
Svella, Ice Shaper
Utilizes artifact synergy and control elements, generating incremental value through artifact creatures and recursion. Maintains a defensive stance while setting up for a powerful mid-game with synergistic artifacts.
Graaz, Unstoppable Juggernaut
Aggressively builds a board of creatures and vehicles, using combat damage and exploration triggers to pressure opponents. Leverages equipment and token generation to maintain tempo and push through damage.
Gameplay Insights
- 1
Casting Arcane Laboratory early slowed the game down by restricting players to one spell per turn, forcing more deliberate plays.
- 2
The use of Evacuation just before combat reset the board and disrupted aggressive attacks, buying time for the controlling player.
- 3
Battle Mage's Bracers enabled copying triggered abilities, generating significant card advantage and tempo.
- 4
Players focused on crewing vehicles like Subterranean Schooner and Cyber Ship to maximize damage output and maintain board presence.
- 5
Energy Flux was used strategically to handle problematic artifacts, preventing opponents from gaining too much advantage from their equipment.
- 6
Recurring key creatures with Timeless Witness and Chaos Warp helped sustain pressure despite board wipes and removal effects.
Notable Cards
Arcane Laboratory
Evacuation
Chaos Warp
Timeless Witness
Subterranean Schooner
Energy Flux
Summary
The game began with players developing their mana bases and setting up early board presence, including artifacts and utility lands. One player utilized a Rustfield Bridge and Crown of Ages to ramp and maintain board control, while another focused on generating Spirit tokens and crewing vehicles like Subterranean Schooner and Cyber Ship. Early disruption was present in the form of Arcane Laboratory, limiting players to one spell per turn, and energy flux to deal with artifacts. A key turning point was the casting of Evacuation to bounce creatures, stalling aggressive attacks and resetting the board temporarily. As the game progressed, synergy among Spirits and Vehicles became apparent, with one player leveraging Battle Mage's Bracers to copy triggered abilities and generate card advantage. Combat exchanges involved multiple attacks with crewed vehicles distributing damage strategically among opponents. The use of recursion spells like Timeless Witness and Chaos Warp helped sustain pressure despite board wipes. Eventually, the board state featured multiple flying threats and a steady flow of card draw, setting the stage for a potential aerial assault to close out the game.