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Horde vs Golos vs Sisay vs Tazri 5C EDH / CMDR game play!

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Horde of Notions

    Horde of Notions

    Utilizes token copies of Golos to ramp and establish board presence with elementals and other creatures, aiming to overwhelm opponents with value creatures and synergy from multiple color access.

  • Golos, Tireless Pilgrim

    Golos, Tireless Pilgrim

    Focuses on land ramp and value by repeatedly activating Golos's ability to fetch lands and cast powerful spells, building a large zombie army with Field of the Dead and maintaining board control through recursion and token generation.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Leverages Sisay's ability to tutor legendary permanents to assemble key planeswalkers and utility creatures, controlling the game through card advantage and versatile threats.

  • Tazri, Beacon of Unity

    Tazri, Beacon of Unity

    Combines disruption and value, using sacrifice outlets and cloning effects to recycle threats and control the board while assembling a diverse team of allies to apply pressure.

Gameplay Insights

  • 1

    Trevor's use of Merciless Eviction to clear the board while preserving his zombie token advantage was a key reset that shifted the tempo in his favor.

  • 2

    Harry's cloning of Golos with Sakashima and Phantasmal Image allowed repeated land fetching and ramping, creating multiple avenues for threat development.

  • 3

    Ryan's Sisay deck capitalized on planeswalker recursion and tutoring to generate consistent card advantage and maintain pressure through versatile legendary creatures.

  • 4

    The recurring sacrifice triggers from Oath of Lyanna and Priest of Forgotten Gods created constant attrition, forcing players to carefully manage their board states.

  • 5

    Multiple activations of Golos's land-fetching ability across players accelerated the game's pace and led to explosive board developments.

Notable Cards

  • Golos, Tireless Pilgrim

    Golos, Tireless Pilgrim

  • Field of the Dead

    Field of the Dead

  • Phantasmal Image

    Phantasmal Image

  • Merciless Eviction

    Merciless Eviction

  • Priest of Forgotten Gods

    Priest of Forgotten Gods

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

  • Tazri, Beacon of Unity

    Tazri, Beacon of Unity

  • Teferi, Master of Time

    Teferi, Master of Time

  • Eternal Witness

    Eternal Witness

Summary

The game started with all four players deploying their five-color decks, quickly establishing mana bases and early board presence. Trevor, piloting Golos, Tireless Pilgrim, ramped aggressively using Manic Crypt and land-fetching spells, establishing a growing zombie army with Field of the Dead and generating value through Eternal Witness and other synergy plays. Ryan, with Sisay, Weatherlight Captain, focused on assembling a supportive mana base and used recursion and tutoring to find key planeswalkers and utility creatures. Harry, on Tazri, Beacon of Unity, combined disruption and value through Priest of Forgotten Gods and reanimation, while also leveraging cloning effects with Sakashima copying Golos. The player with Horde of Notions used token copies of Golos and elemental creatures to keep pace, casting spells like Phantasmal Image and Wildfire Elemental to maintain board presence and pressure. A pivotal moment came when Trevor used Merciless Eviction to clear the board, resetting the creature state while maintaining his zombie tokens from lands and Golos activations. This allowed him to rebuild with a refreshed board state. Meanwhile, the cloning and recursion effects from Harry and others led to a dynamic interplay of threats and answers. Sisay's player used planeswalkers like Teferi and card advantage engines to stay relevant. The game featured recurring Golos activations from multiple players, generating significant ramp and board development. The interplay of sacrifice effects from cards like Oath of Lyanna and Priest of Forgotten Gods created constant pressure and forced tough decisions. Although the game was still developing at the end of the recorded segment, the balance of board wipes, cloning strategies, and recurring value spells pointed to a mid-to-late game focused on leveraging Golos's land-fetching and Sisay's toolbox capabilities to close out the game.

Description

Yes, I forgot that I was posting a game today.