๐ŸŽGifting Decks for the Holiday - Kynaios Vs. Goro-Goro Vs. Sin Vs. Alena - EDH Gameplay Ep 134 thumbnail Blurred backdrop thumbnail

๐ŸŽGifting Decks for the Holiday - Kynaios Vs. Goro-Goro Vs. Sin Vs. Alena - EDH Gameplay Ep 134

Decked Out EDH profile icon
Decked Out EDH 143 EDH Gameplay videos

โˆ™

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kynaios and Tiro of Meletis

    Kynaios and Tiro of Meletis

    Utilizes group hug mechanics to ramp lands and draw cards, accelerating all players but benefiting from shared resources to outpace opponents.

  • Sin, Spira's Punishment

    Sin, Spira's Punishment

    Leverages graveyard synergies and RNG effects to disrupt opponents and generate value from spells and graveyard interactions.

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

    Aggressive deck that floods the board with hasty creatures and dragons, using bounce effects and blue control elements to maintain tempo and pressure.

  • Alena, Kessig Trapper

    Alena, Kessig Trapper

    Ramp and self-mill focused deck that aims to assemble combos using tokens and graveyard recursion, supported by a jund-colored toolbox approach.

Gameplay Insights

  • 1

    Early use of counterspells to disrupt graveyard-mill enchantments highlighted the importance of interaction against graveyard strategies.

  • 2

    Arcane Bombardment proved a powerful tool for the slime deck to generate multiple spell copies, enhancing board control and combo potential.

  • 3

    The gifting of treasures and shared ramp via group hug mechanics influenced pacing and resource availability for all players.

  • 4

    The Goro-Goro deck's ability to bounce creatures back to hand to replay with haste allowed continuous aggressive attacks and board presence.

  • 5

    Selective attacks and threat prioritization showed players balancing aggression with political considerations in a multiplayer game.

Notable Cards

  • Frantic Scapegoat

    Frantic Scapegoat

  • Arcane Bombardment

    Arcane Bombardment

  • Hedron Crab

    Hedron Crab

  • Nature's Lore

    Nature's Lore

  • Out of the Tombs

    Out of the Tombs

  • Malevolent Rumble

    Malevolent Rumble

Gameplay Summary

The game began with players deploying their early ramp and utility lands, setting up various engines and graveyard synergies.

The group hug deck focused on card draw and land drops to keep resources flowing, while the Sin, Spira's Punishment deck leveraged graveyard synergies and RNG elements to maintain pressure.

The combo-oriented slime deck utilized ramp and self-mill strategies to fuel its combo pieces, while the Goro-Goro and Satoru deck emphasized fast aggressive plays with hasty creatures and dragon tokens, supported by bounce and control elements.

The holiday-themed gifting element manifested in players generously sharing treasures and resources, influencing strategic decisions. Key turning points included early interactions around graveyard hate and counterspells, notably a counter on a graveyard-mill enchantment that could have accelerated a graveyard-centric strategy.

The slime deck made strong use of self-mill and token generation, with the addition of Arcane Bombardment providing a potent board control element through repeated spell casting.

The Goro-Goro deck's ability to produce and bounce hasty creatures allowed it to maintain tempo and aggressive board presence.

Meanwhile, Kynaios and Tiro's group hug ability facilitated shared ramp and card advantage, enabling multiple players to accelerate their game plans.

The game was characterized by a balance of offensive aggression and resource sharing, with no immediate win declared in the available footage.

Watch on YouTube