Duel Commander | MU 081421 | Round 2: Kari Zev vs Malcolm/Tevesh thumbnail Blurred backdrop thumbnail
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Duel Commander | MU 081421 | Round 2: Kari Zev vs Malcolm/Tevesh

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kari Zev, Skyship Raider

    Kari Zev, Skyship Raider

    A fast aggro deck focused on early creature deployment, generating tokens, and maximizing damage through combat tricks and aggressive attacks to close out the game quickly.

  • Malcolm, Keen-Eyed Navigator Tevesh Szat, Doom of Fools

    Malcolm, Keen-Eyed Navigator / Tevesh Szat, Doom of Fools

    A midrange-control combo deck that uses Malcolm's utility and evasion alongside Tevesh's card draw and value generation to control the board, survive early aggression, and win through a potent late-game combo or overwhelming card advantage.

Gameplay Insights

  • 1

    Kari Zev's deck leveraged early aggression and token generation to pressure Malcolm/Tevesh before the combo deck could stabilize.

  • 2

    Malcolm/Tevesh relied on careful resource management and board control to weather the initial aggression and set up a late-game win condition.

  • 3

    The pivotal moments revolved around whether Kari Zev's deck could close the game before Tevesh Szat's card advantage engine took over.

Notable Cards

  • Kari Zev, Skyship Raider

    Kari Zev, Skyship Raider

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

Gameplay Summary

The Duel Commander match featured a clash between a fast, aggressive red deck led by Kari Zev, Skyship Raider, and a more controlling, combo-oriented deck piloted with Malcolm, Keen-Eyed Navigator and Tevesh Szat, Doom of Fools.

Kari Zev's deck aimed to apply early pressure with efficient creatures and synergy to quickly erode the opponent's life total, leveraging token generation and combat tricks to maintain tempo.

On the other hand, the Malcolm/Tevesh deck sought to stabilize the board with interaction and then execute a late-game combo or value engine involving Tevesh's ability to draw cards and generate advantage, while Malcolm provided utility and evasive damage.

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