Deck & Commander Strategies

Slash, Reptile Rampager
A ramp-focused deck that accelerates mana to cast large creatures and dominate the board with overwhelming threats and synergy with ramp spells and creatures.

Splinter, Radical Rat
Uses ninjutsu and evasive creatures to chip away at opponents while generating card advantage through abilities and equipment like Lightning Greaves and Curiosity.

Don & Leo, Problem Solvers
A blink and value engine deck that uses flicker effects on creatures and artifacts to create tokens, protect key permanents, and control the board state.

Raph & Mikey, Troublemakers
An aggressive tempo deck that utilizes token creation and direct damage, supported by creatures that can swing in early and apply pressure on opponents.
Gameplay Insights
- 1
Max's consistent use of flicker effects to generate additional value from creatures and artifacts such as Soul Ring and Anti-Causal Vestige helped maintain board control and card advantage.
- 2
Matt's use of ninjutsu to surprise opponents and bounce threats like Slither Blade disrupted the flow of the game and maximized damage output with evasive creatures.
- 3
Sammy's aggressive strategy with Raph & Mikey and siege creatures applied lethal pressure, culminating in the elimination of Matt after a well-timed attack.
- 4
Max's strategic board wipe with In All His Dust reset the game state, buying time to rebuild and leverage his blink and token synergies.
- 5
The interplay of removal spells like Beast Within and Path to Exile effectively disrupted key threats, influencing combat outcomes and resource management.
Notable Cards
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Spectral Sailor
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Shadow in the Warp
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Lightning Greaves
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Invisible Stalker
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Curiosity
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Siege Behemoth
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Astral Dragon
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Splinter
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Blasphemous Act
Gameplay Summary
The Commander game featured four players piloting decks led by Slash, Reptile Rampager; Splinter, Radical Rat; Don & Leo, Problem Solvers; and Raph & Mikey, Troublemakers.
The early game saw several small skirmishes with spectral sailors and hall creepers dealing incremental damage while players developed their mana bases and board presence.
Max leveraged flicker effects with cards like Anti-Causal Vestige and Soul Ring to generate value while controlling the board with blink synergies and creating token copies of creatures such as Shadow in the Warp and Kessig Flamebreather.
Matt capitalized on evasive creatures like Invisible Stalker equipped with Lightning Greaves and Curiosity to draw cards and apply pressure.
Sammy aggressively deployed Raph & Mikey and siege creatures, pushing damage and eventually eliminating Matt from the game with a coordinated attack.
























