Deck Strategies
Cloud, Ex-SOLDIER
An equipment-centric deck that values creatures with power seven or greater, aiming to boost them with powerful artifacts and win through high-impact combat.
Tidus, Yuna's Guardian
A counters-focused deck that proliferates and draws cards whenever creatures with counters deal combat damage, enhancing board presence and card advantage.
Y'shtola, Night's Blessed
A deck focused on noncreature spells that drain opponents' life and draw cards, maintaining control and incremental advantage through spell synergy.
Terra, Herald of Hope
An aggressive deck that mills itself and recurs creatures from the graveyard to the battlefield, sustaining pressure and resilience.
Gameplay Insights
- 1
The once-per-turn restriction on drawing cards and proliferating from combat damage with Tidus prevents excessive card draw, balancing the deck's power.
- 2
Jeremy's tactical use of moving counters among creatures allowed maximizing proliferate triggers and board synergy.
- 3
Maester Seymour's ability to distribute plus one counters and grow via monstrosity creates potent board states and combos with counter-focused decks.
- 4
Early deployment of equipment by Cloud player sets up for powerful attacks and board control in mid to late game.
- 5
Players carefully managed combat phases to avoid unnecessary losses while trying to trigger abilities tied to combat damage.
Notable Cards
Walking Ballista
Maester Seymour
Inspiring Statuary
Summary
The game features four players each piloting one of the new Magic: The Gathering FINAL FANTASY Commander preconstructed decks, each themed around a different iconic Final Fantasy installment. Early turns were spent setting up mana bases and deploying key creatures and equipment, such as a Walking Ballista and various planes. Corey playing Cloud, Ex-SOLDIER focused on an equipment-heavy strategy emphasizing creatures with power seven or greater. Jeremy piloted Tidus, Yuna's Guardian, aiming to leverage counters on creatures to proliferate and draw cards, steadily building card advantage through combat damage triggers. Stephen's Y'shtola, Night's Blessed deck appeared to focus on noncreature spells that drain life and draw cards, while Jonathan's Terra, Herald of Hope was aggressive, utilizing self-mill and recursion to maintain board presence. A pivotal moment came when Jeremy used his ability to move counters on creatures and proliferate, enhancing his board state and card draw potential. The interaction with Maester Seymour, a creature capable of distributing counters and growing through monstrosity, added complexity and board synergy. The players also discussed the once-per-turn restriction on drawing cards and proliferating from combat damage, highlighting the balance of the Tidus deck. The game was marked by tactical plays involving counter manipulation, equipment equipping, and board development, setting the stage for a dynamic midgame where synergy and incremental advantages would determine the winner.