Deck Strategies
The Ur-Dragon
A five-color dragon tribal deck that uses eminence to reduce dragon costs and generate massive board presence with dragons. It aims to control the game through powerful dragon creatures and impactful enters-the-battlefield effects, ultimately winning by overwhelming opponents with flying dragons and damage.
Tiamat
A five-color dragon deck that leverages Tiamat's ability to fetch dragons from the deck, blending ramp and big dragon spells to quickly assemble a lethal force of dragons to dominate the battlefield.
Neriv, Crackling Vanguard
Focuses on token generation and aggressive board control, using damage-dealing enters-the-battlefield effects and forcing opponents to sacrifice creatures, while supporting a swarm of creatures to apply pressure.
Neriv, Heart of the Storm
Utilizes creatures entering the battlefield to double damage and create a high-tempo, aggressive game plan that aims to quickly reduce opponents' life totals through heavy creature damage, supported by spells that produce tokens and enhance combat effectiveness.
Gameplay Insights
- 1
Eminence on The Ur-Dragon was pivotal in reducing the mana cost of dragons, allowing for multiple big dragon plays in early turns.
- 2
Crackling Doom was a key disruptive play, dealing damage to all opponents and forcing sacrifices, which helped to thin opponents' boards and slow down their development.
- 3
Using Monster Manual to cheat creatures into play created explosive tempo swings, turning card advantage into immediate board presence.
- 4
Neriv's ability to double damage from creatures entering the battlefield synergized well with token generators, creating a lethal offensive threat quickly.
- 5
The battle for mana fixing with multiple triomes and fetch lands was essential to enabling the five-color decks to function smoothly and cast their powerful dragons.
Notable Cards
The Ur-Dragon
Tiamat
Neriv, Crackling Vanguard
Neriv, Heart of the Storm
Crackling Doom
Monster Manual // Zoological Study
Two-Headed Hellkite
Skullclamp
Mosswort Bridge
Summary
The game unfolded as a high-powered dragon-themed battle featuring four commanders: The Ur-Dragon, Tiamat, and two versions of Neriv, Crackling Vanguard and Neriv, Heart of the Storm. Early turns focused on ramping mana with fetch lands and triomes, setting the stage for casting large dragons and powerful spells. Esmond, piloting The Ur-Dragon, leveraged eminence and dragon synergy to reduce costs and flood the board with dragons, including notable plays like Dragonlord Fatespinner to exile cards and deal damage to opponents. Meanwhile, the Neriv players focused on token creation and doubling damage from creatures that entered the battlefield, accelerating their aggressive board presence. Tiamat and other dragon commanders contributed to the escalating dragon army, with various card interactions and tactical plays shaping the board state. Key turning points included the casting of Crackling Doom, which dealt damage to all opponents and forced sacrifices, and the use of Monster Manual to cheat large creatures into play. The game's tempo shifted with the arrival of powerful dragons and token swarms. The Neriv players showed strong synergy with token generation and damage doubling, setting up a potential win through overwhelming the opponents with creature damage. The game appeared to be heading towards a clash among the dragon commanders, with the Neriv decks poised to capitalize on their aggressive strategies and board presence.