Deck & Commander Strategies
Zur the Enchanter
Utilizes enchantment flicker effects with cards like Astral Slide to generate card advantage, disrupt opponents, and slowly build a strong board presence.
Kinnan, Bonder Prodigy
A ramp and value deck that maximizes Kinnan's ability with mana doublers, fetching and casting large creatures to overpower opponents and control the board.
Kenrith, the Returned King
A group hug style deck focused on monarchy and voting to control the game state, protect life totals, and manipulate opponents' actions.
Raff Capashen, Ship's Mage
A historic flash deck that holds up mana to flash in spells and react to opponents’ moves, leveraging the ability to cast historic spells at instant speed for flexibility.
Gameplay Insights
- 1
Zur’s player used flicker effects with Astral Slide and Vizier of Tumbling Sands to repeatedly untap creatures and draw cards, creating significant card advantage.
- 2
Kinnan’s repeated activations, amplified by mana doubling effects and artifact ramp, allowed him to fetch and cast large, game-changing creatures like Stormtide Leviathan and Sylvan Primordial, applying heavy pressure and land disruption.
- 3
Kenrith’s group hug and monarchy theme added a political layer to the game, involving voting and forcing opponents to sacrifice creatures, which helped control the board in subtle ways.
- 4
Raff’s flash strategy enabled reactive plays and defensive maneuvers, holding up mana to respond to threats and maintain board presence.
- 5
A critical turning point occurred when Kinnan’s player used a combination of Primeval Titan, Fabricate, and multiple activations to dominate the board, culminating in lethal combat damage with a Leviathan and Steel Hellkite.
- 6
The game featured dynamic interaction and shifting alliances, with players negotiating to handle Kinnan's ramp and large creatures while managing their own board states.
Notable Cards
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Astral Slide
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Primeval Titan
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Stormtide Leviathan
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Sylvan Primordial
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Thieves' Guild Enforcer
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Magus of the Vineyard
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Pact of Negation
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Steel Hellkite
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Weatherlight
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Tyrant's Choice
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Vizier of Tumbling Sands
Gameplay Summary
The game unfolded in a new format called Conquest, featuring four commanders with distinct strategies: Raff Capashen's historic flash deck, Kinnan, Bonder Prodigy’s ramp and big creature value plan, Zur the Enchanter’s enchantment flicker synergy, and Kenrith, the Returned King’s group hug monarchy build.
Early turns saw players establishing mana bases and setting up their boards with ramp and value creatures.
Zur’s player utilized flicker effects and reconnaissance mission to generate card advantage, while Kinnan ramped aggressively with Primeval Titan and repeated activations of his ability to fetch powerful creatures like Stormtide Leviathan and Sylvan Primordial, which disrupted opponents' lands.
Kenrith’s player focused on group hug and political maneuvers, leveraging monarchy and voting effects to maintain control and protect his life total, while Raff’s player aimed to leverage historic spells and flash for reactive plays.