Deck Strategies
Kinnan, Bonder Prodigy
Focuses on ramping mana with creatures and mana artifacts, leveraging Kinnan's ability to generate extra mana from noncreature spells to cast powerful spells and combos quickly.
Tivit, Seller of Secrets
Utilizes secrets and spells that trigger on casting or discarding to generate value, combining disruption and card advantage to control the game.
Kraum, Ludevic's Opus // Tymna the Weaver
A midrange value deck that balances aggressive card draw and disruption, leveraging combat damage and efficient spells to pressure opponents.
Etali, Primal Conqueror // Etali, Primal Sickness
A heavy aggression and ramp deck focused on cheating out Etali to repeatedly attack and cast powerful spells from opponents' decks, aiming to close games with overwhelming pressure.
Gameplay Insights
- 1
The wheel effect was used strategically to disrupt opponents' hands while refilling players' own resources, creating a shift in tempo and card advantage.
- 2
Players prioritized mana acceleration early to set up for explosive mid-game plays or combos, evident by casting mana rocks and ramp spells quickly.
- 3
There was a cautious approach to committing threats to the board, reflecting awareness of potential board wipes and combo kill windows.
- 4
Discard and hand disruption effects were carefully timed to limit opponents' options without overextending.
- 5
Players utilized shortcut agreements and communication to speed up gameplay and maintain flow during complex turns involving multiple triggers.
Notable Cards
Grim Monolith
Wheel of Fortune
Arcane Signet
Fellwar Stone
Summary
The multiplayer Commander game featured four players piloting diverse decks led by Kinnan, Tivit, Kraum & Tymna, and Etali. Early turns were focused on developing mana bases and establishing board presence with mana rocks, land drops, and minor creatures like fish tokens. Players exchanged resources through card draw and wheel effects, aiming to gain tempo and information advantage. A notable turning point was the use of a wheel effect to refuel hands and disrupt opponents' plans, followed by the casting of powerful mana generators and utility creatures such as Ranger Captain and Grim Monolith, indicating a ramp and combo-oriented meta. Interactions were cautious, with players hesitant to commit too much, likely due to the threat of combos and board wipes. The game was progressing towards a mid-to-late game where combos involving commanders like Kinnan and Etali could potentially close out the game, with players maneuvering to assemble or disrupt these combos while maintaining board control.