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Emmara vs Lazav vs Sram vs Samut EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Emmara, Soul of the Accord

    Emmara, Soul of the Accord

    A token swarm deck using Earthcraft and Throne of the God-Pharaoh to generate multiple soldier tokens and deal incremental damage to opponents, focusing on value from creatures that create tokens and card advantage.

  • Sram, Senior Edificer

    Sram, Senior Edificer

    A white equipment-focused Voltron deck that draws cards from casting auras and equipment, aiming to build a single large, well-equipped commander to deliver lethal commander damage.

  • Lazav, Dimir Mastermind

    Lazav, Dimir Mastermind

    A clone and mill deck that copies powerful creatures from any graveyard, leveraging cards like Psychic Erosion and Traumatize to mill opponents and fuel Lazav’s copying ability.

  • Samut, Voice of Dissent

    Samut, Voice of Dissent

    An aggressive combat-focused deck that uses haste and double strike creatures, often equipped with artifacts like Darksteel Plate and Hammer of Nazahn, to quickly apply pressure and close out the game.

Gameplay Insights

  • 1

    Emmara utilized Earthcraft and Throne of the God-Pharaoh together to generate tokens and deal incremental damage, which created significant board presence and pressure over time.

  • 2

    Lazav’s cloning of Gisela allowed for doubled damage output, influencing combat and forcing opponents to reconsider blocks and attacks carefully.

  • 3

    David’s timely casting of Sun Titan enabled recurring key creatures, sustaining board advantage against removal and attrition.

  • 4

    Josh’s heavy artifact investment with equipment synergy and repeated card draw through Hedron Archive and Puresteel Paladin kept him well-stocked and capable of aggressive damage bursts.

  • 5

    Strategic use of removal spells like Swords to Plowshares and Beast Within disrupted crucial threats, notably removing protective equipments and powerful creatures to slow down opponents.

  • 6

    Efficient use of combat tricks and equipment activations, especially with Samut’s double strike and haste, maximized damage output during key attack phases.

Notable Cards

  • Throne of the God-Pharaoh

    Throne of the God-Pharaoh

  • Earthcraft

    Earthcraft

  • Sylvan Library

    Sylvan Library

  • Angel of Condemnation

    Angel of Condemnation

  • Darksteel Plate

    Darksteel Plate

  • Hammer of Nazahn

    Hammer of Nazahn

  • Traumatize

    Traumatize

  • Sun Titan

    Sun Titan

  • Gisela, Blade of Goldnight

    Gisela, Blade of Goldnight

  • Swords to Plowshares

    Swords to Plowshares

  • Beast Within

    Beast Within

  • Puresteel Paladin

    Puresteel Paladin

  • Hedron Archive

    Hedron Archive

  • Masterwork of Ingenuity

    Masterwork of Ingenuity

  • Whispersilk Cloak

    Whispersilk Cloak

Summary

The game began with each player establishing their mana base and early board presence. Emmara quickly leveraged token generation with Earthcraft and Throne of the God-Pharaoh to build a soldier army, while also utilizing Sylvan Library for card advantage. Lazav copied a powerful Angel of the God-Pharaoh on the graveyard mill, creating a significant threat. David's Samut deck focused on aggressive combat, equipping creatures with potent artifacts such as Darksteel Plate and Hammer of Nazahn to increase damage output. Sram's deck capitalized on equipment synergies, drawing multiple cards and applying steady commander damage. Key turning points included David casting Samut and then Sun Titan to recur value creatures, bolstering his board. Josh's heavy artifact investment with multiple equipments and card draws from Hedron Archive and Puresteel Paladin allowed him to maintain pressure, culminating with powerful Voltron-style attacks. Jason's Lazav copy of Gisela doubled damage dealt, significantly increasing the threat level. Emmara's combination of tokens and damage over time from the Throne steadily wore down opponents. The game featured strategic combat trades, removal spells like Swords to Plowshares and Beast Within disrupting key threats, and the use of mill mechanics to fuel Lazav’s cloning. The match was a dynamic interplay of aggressive beats and control elements centered around efficient use of equipment and token synergies. The win condition revolved around either overwhelming opponents with Emmara's token army and poison damage from the Throne or finishing with commander damage from heavily equipped creatures in Sram and Samut’s decks. Lazav’s strategy of cloning powerful creatures from graveyards added to the pressure by doubling threats and controlling the board state.

Description

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Emmara: tappedout.net/mtg-decks/justselesnyathings-emmara-token-swarm Sram: tappedout.net/mtg-decks/justwhitethings-sram-voltron Lazav: tappedout.net/mtg-decks/justdimirthings-lazav-clones Samut: tappedout.net/mtg-decks/samut-voice-of-the-big-boot

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►This game was filmed at Gamerz Cafe in Montreal, QC

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“Brandenburg No8” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0