Blood Pod vs Sidisi vs Krenko vs Momir Vig cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Blood Pod vs Sidisi vs Krenko vs Momir Vig cEDH Gameplay

Casually Competitive MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tana, the Bloodsower Tymna the Weaver

    Tymna the Weaver // Tana, the Bloodsower

    Utilizes a Kiki-Jiki, Mirror Breaker based combo with Tana's ability to generate extra creature tokens and Tymna's card draw via combat damage to assemble infinite damage combos.

  • Momir Vig, Simic Visionary

    Momir Vig, Simic Visionary

    Focuses on assembling a 'hack' effect (e.g., Whim of Volrath) to chain tutors for creatures, generating massive card advantage and eventually winning through powerful creature combos.

  • Sidisi, Brood Tyrant

    Sidisi, Brood Tyrant

    Leverages Hermit Druid milling to fill the graveyard, then uses reanimation spells and graveyard value creatures to overwhelm opponents, often winning through milling the entire library and casting a key finisher like Phyrexian Devourer or Fatespinner.

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Generates large numbers of goblin tokens quickly and aims to combo with cards like Manna Echoes and Staff of Domination for infinite mana or infinite damage, using haste and protection to push through lethal attacks.

Gameplay Insights

  • 1

    Adam's use of Toxic Deluge was a game-changing moment that cleared the board and disrupted the early board presence of opponents, allowing his graveyard strategy to stabilize.

  • 2

    Jordan's timing of casting Sylvan Library early maximized card advantage, enabling him to dig deeper for combo pieces and answers.

  • 3

    Joseph's sacrifice of Gilded Drake to Diabolic Intent allowed him to tutor for a crucial combo piece despite losing control of Timna temporarily.

  • 4

    Nate's early play of Lightning Greaves on Krenko protected his key combo piece and enabled aggressive token generation.

  • 5

    The interplay between graveyard milling and reanimation in Sidisi's deck created continuous pressure, forcing opponents to adapt their strategies and responses carefully.

Notable Cards

  • Kiki-Jiki, Mirror Breaker

    Kiki-Jiki, Mirror Breaker

  • Whim of Volrath

    Whim of Volrath

  • Sylvan Library

    Sylvan Library

  • Gilded Drake

    Gilded Drake

  • Toxic Deluge

    Toxic Deluge

  • Mana Crypt

    Mana Crypt

  • Ramunap Excavator

    Ramunap Excavator

  • Lightning Greaves

    Lightning Greaves

  • Vizier of the Menagerie

    Vizier of the Menagerie

  • Staff of Domination

    Staff of Domination

Gameplay Summary

The game started with each player developing their board and establishing their strategies.

Blood Pod, piloted by Joseph, aimed to assemble a Kiki-Jiki, Mirror Breaker combo with key creatures to generate infinite tokens or damage.

Momir Vig, controlled by Jordan, focused on assembling a 'hack' effect like Whim of Volrath to chain creature tutors and generate massive card advantage.

Adam, on Sidisi, Brood Tyrant, utilized a Hermit Druid mill strategy combined with graveyard recursion and Synergistic creatures like Gaea's Blessing to win through milling and reanimation.

Nate's Krenko, Mob Boss deck sought to rapidly produce goblin tokens and leverage combos involving Manna Echoes or Staff of Domination for an overwhelming board presence and combo finish. Early turns saw some key plays, including Jordan using Sylvan Library to build card advantage, Adam casting Sidisi to start milling and creating zombies, and Nate equipping Lightning Greaves to Krenko for protection and token generation.

Joseph's Blood Pod faced early disruption when Jordan used Gilded Drake to temporarily steal Timna, but Joseph leveraged Diabolic Intent and Mana Crypt to recover and deploy key combo pieces like Ramunap Excavator.

Adam's pivotal moment was casting Toxic Deluge to clear the board, resetting the pace of the game and buying time for his graveyard-based combos to develop.

The game featured several critical combat phases and strategic plays around timing of board wipes, protection of commanders, and leveraging graveyard synergies, ultimately revolving around the competing combo lines of the four decks.

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