Deck & Commander Strategies
Falco Spara, Pactweaver
Manipulates the top of the library using Sensei's Divining Top and ramp to draw into win conditions like Sensei's Top or Hermit Druid, leveraging creatures and disruption to protect the combo.
Tymna the Weaver / Thrasios, Triton Hero
Grind value through elves and utility creatures, using efficient interaction and Gilded Drake to steal opponents' key pieces, executing spicy lines for incremental advantage.
Mizzix of the Izmagnus
Reduces the cost of spells to storm off with powerful spells and wheel effects, aiming to win through a large chain of spells in a single turn.
Damia, Sage of Stone
Generates card advantage and control with draw engines like Mystic Remora and Recycle, assembling storm or doomsday combos for a decisive finish.
Gameplay Insights
- 1
Using multiple Sensei's Divining Tops and Mystic Remoras simultaneously created a complex draw engine that fueled card advantage for several players.
- 2
Phasing out creatures like Ranger-Captain and Drannith Magistrate was used tactically to avoid removal and maintain board presence.
- 3
Gilded Drake was pivotal in stealing key creatures, shifting board control and disrupting opponents' strategies.
- 4
Players exchanged Silence spells to counteract each other's enchantment-based disruption, highlighting the importance of interaction in competitive multiplayer.
- 5
Mizzix’s early casting of her commander signaled preparation for a storm sequence, forcing opponents to respond quickly.
Notable Cards
-
Sensei's Divining Top
-
Mystic Remora
-
Gilded Drake
-
Drannith Magistrate
-
Ranger-Captain of Eos
-
Esper Sentinel
-
Mental Misstep
-
Jeweled Lotus
-
Wheel of Fortune
-
Recycle
-
March of Swirling Mist
Gameplay Summary
The game began with all four players establishing their early board presence and setting up key resources.
Falco Spara's pilot used Sensei's Divining Top and ramp spells to manipulate the top of the library and dig for combo pieces, while also deploying disruptive creatures like Drannith Magistrate.
Tymna and Thrasios' deck focused on value and tempo with a suite of elves and interaction, including Gilded Drake to steal key creatures from opponents.
Mizzix leveraged her cost reduction ability to prepare for a storm-based win, holding powerful spells such as Wheel of Fortune and Brainstorm.
Damia's player prioritized card advantage and control, with Mystic Remora and Recycle fueling a steady stream of cards, aiming to assemble storm or doomsday lines. The game saw a tense interplay of card advantage engines, with multiple Sensei's Divining Tops and Mystic Remoras on the battlefield generating continuous draw triggers.
Key interactions included the repeated use of phasing creatures, phases out of threats to dodge removal or combat, and counterplay with Silence spells exchanged to neutralize disruptive enchantments.
Gilded Drake swapping critical creatures created shifting board states, and Mizzix’s player casting her commander early hinted at a coming storm turn.
The game revolved around resource denial, card filtering, and protecting combo setups, with each player balancing aggression and defense as they jockeyed for control of the board and the top of their libraries.