Deadly Brews!! Grist vs Elminster | Round 2 | MnL  012223 | Duel Commander thumbnail Blurred backdrop thumbnail
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Deadly Brews!! Grist vs Elminster | Round 2 | MnL 012223 | Duel Commander

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

    Utilizes sacrifice and graveyard recursion synergies to generate incremental value and board presence. The deck aims to grind opponents down by recurring threats and draining life through Grist's triggered abilities.

  • Elminster

    Elminster

    Focuses on controlling the board with spells and generating card advantage. The deck aims to disrupt opponents' plans using removal and counterspells while assembling combos or overwhelming the opponent with powerful spells.

Gameplay Insights

  • 1

    The player controlling Grist prioritized recurring threats to maintain board pressure despite Elminster's control elements.

  • 2

    Elminster’s player timed removal and disruption to prevent Grist from assembling a lethal board state but struggled against repeated recursion.

  • 3

    Graveyard hate was a critical factor in slowing down Grist’s strategy, highlighting the importance of sideboard or main deck answers against recursion decks.

  • 4

    The interaction between incremental life loss from Grist and the control spells from Elminster created a dynamic where tempo swings determined the outcome.

Notable Cards

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

  • Elminster

    Elminster

Gameplay Summary

The duel between Grist, the Hunger Tide and Elminster showcased a tense and strategic matchup typical of Duel Commander.

Grist leveraged its graveyard recursion and sacrifice synergies to apply continuous pressure, generating value through persistent board presence and incremental damage.

Elminster, on the other hand, utilized spell-based control and card advantage to disrupt Grist’s game plan while setting up powerful combos or finishers.

Key turning points included well-timed removal spells and the use of graveyard hate to stall Grist’s attrition-based strategy.

The game evolved with both players carefully managing resources, but ultimately the player piloting Grist was able to capitalize on the overwhelming board state generated from recurring threats and incremental life loss from Grist’s ability, closing out the game by outvaluing Elminster’s control elements.

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