Deck Strategies
Sliver Queen
Generate a large number of sliver tokens quickly to overwhelm opponents with a wide board presence and synergies.
Squee, Goblin Nabob
Use resilience and goblin tribal synergies to persist through damage and outvalue opponents over time.
Greven il-Vec
Leverage deathtouch on creatures to control combat and deter attacks, winning through attrition and board dominance.
Ertai, Wizard Adept
Control the game through counterspells and disruption, manipulating spells and board state to maintain advantage.
Gameplay Insights
- 1
The use of Vanguard cards altered starting hand sizes and life totals, influencing early game tempo and strategic choices.
- 2
Playing with hands revealed (due to Squee's Vanguard) removed typical hidden information, affecting bluffing and surprise tactics.
- 3
Planechase mechanics introduced unpredictable events each turn, such as extra combat phases, forcing players to adapt their strategies dynamically.
- 4
Greven il-Vec's deathtouch ability on creatures created a strong deterrent against attacks, shaping how opponents approached combat.
- 5
Sliver Queen's token generation was a consistent threat, requiring opponents to manage the growing swarm carefully.
- 6
Ertai's spell control helped mitigate opposing threats and maintain board control in an otherwise chaotic multiplayer environment.
Notable Cards
Sliver Queen
Squee, Goblin Nabob
Greven il-Vec
Ertai, Wizard Adept
Overgrown Tomb
Steel Hellkite
Dark Ritual
Doomsday
Summary
The game featured a multiplayer Commander match with four distinct commanders: Sliver Queen, Squee, Goblin Nabob, Ertai, Wizard Adept, and Greven il-Vec. Each player started with unique Vanguard cards that modified their starting life totals and hand sizes, adding an extra layer of strategic complexity. The game also incorporated Planechase mechanics, with players rolling a special die each turn to trigger plane effects or advance planes, creating chaotic and dynamic shifts in board state and player opportunities. Early turns saw players deploying lands and setting up their boards cautiously while interacting with the Planechase elements. Sliver Queen leveraged her ability to generate 1/1 sliver tokens, steadily building a swarm. Greven il-Vec's Vanguard granted his creatures deathtouch, turning combat interactions deadly and deterring attacks. Squee's Vanguard imposed the unique challenge of playing with hands revealed, limiting surprise plays but also providing information advantage to opponents. Ertai focused on spell control and manipulation, utilizing his wizard abilities to disrupt and control the pace. The chaotic plane effects sometimes forced additional combat phases or untapped creatures, which combined with the commanders' abilities led to pivotal moments where combat and board presence swung decisively. The game unfolded as a tense balance of board development, political maneuvering, and opportunistic strikes, with players capitalizing on their commanders' strengths and plane effects. The interplay between token generation, deathtouch deterrents, and open information shaped the tempo. While no explicit win condition was detailed, the likely paths to victory involved Sliver Queen overwhelming opponents with a growing token army, Greven il-Vec winning through attrition combat, Ertai controlling the game with spells, and Squee capitalizing on resilience and goblin synergy. The Planechase adds unpredictability that kept all players adapting and reacting throughout the game.