Deck & Commander Strategies
Mm'menon, the Right Hand
Utilizes artifacts heavily, tapping them for blue mana and casting artifacts from the top of the library to build a strong board presence and generate card advantage.
Tannuk, Steadfast Second
Focuses on cheating artifact and red creature cards into play using warp, taking advantage of casting triggers and granting haste to attack quickly.
Tannuk, Memorial Ensign
A red-green landfall deck that plays many lands to deal damage to opponents and draw cards, aiming to wear down opponents through incremental landfall triggers.
Sami, Wildcat Captain
A Boros deck that leverages artifact affinity to cast spells cheaply, enabling aggressive attacks with a large double strike and vigilance commander.
Gameplay Insights
- 1
Players prioritized early mana ramp and artifact deployment to enable their commanders' synergies and aggressive strategies.
- 2
Warp mechanic allowed Bill's Tannuk Steadfast Second to cheat creatures and artifacts into play, gaining tempo and capitalizing on casting triggers.
- 3
Affinity for artifacts in Alex's Sami deck significantly reduced spell costs, allowing rapid board development and aggressive attacks.
- 4
Aaron's landfall triggers consistently applied pressure while drawing cards, ensuring sustained resource flow and damage output.
- 5
Jan's Mm'menon deck utilized tapping artifacts for mana and casting from the top of the library to maintain card advantage and board presence.
- 6
The interplay of artifact synergies, landfall triggers, and cheap spell casting shaped the tempo and combat dynamics throughout the game.
Notable Cards
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Nettle Sentinel
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Midnight Clock
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Sundial of the Infinite
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Arcane Signet
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Tannuk, Steadfast Second
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Tannuk, Memorial Ensign
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Sami, Wildcat Captain
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Mm'menon, the Right Hand
Gameplay Summary
The game began with players establishing their board states and ramping mana quickly.
Aaron's red-green landfall deck with Tannuk, Memorial Ensign, aimed to trigger damage and draw cards by playing many lands, leveraging the synergy to pressure opponents early.
Alex's Boros deck with Sami, Wildcat Captain focused on casting cheap artifact spells thanks to affinity, enabling aggressive board development with double strike and vigilance.
Bill piloted a mono-red Sneak Attack-themed deck with Tannuk, Steadfast Second, utilizing the warp mechanic to cheat creatures and artifacts into play, gaining value from casting triggers and haste to attack swiftly.
Jan played Mm'menon, the Right Hand, a blue artifact-focused deck that relied on tapping artifacts for mana and casting artifacts from the top of the library, building a strong artifact presence and enabling card advantage through artifact synergies. Early turns saw effective ramp and artifact deployment, with notable plays like the casting of Nettle Sentinel and Forensic Gadget Artificer that reduced activation costs and built board presence.
Aaron's landfall triggers steadily chipped opponents while drawing cards, maintaining momentum.
Bill's Tannuk gave him the ability to cast creatures and artifacts cheaply with haste, accelerating his threats.
Alex capitalized on artifact affinity to cast spells at a discount, quickly growing the board.
Jan built an artifact engine, including the Codeex Shredder and Inventor's Fair, to generate card advantage and mana.
The game pivoted around efficient artifact and land synergies, with landfall damage, cheap artifact spells, and warp casting enabling aggressive attacks.
The win conditions revolved around overwhelming opponents with combat damage supported by card advantage and resource efficiency.