Deck Strategies
Six
Focuses on land recursion and land-based combos to generate damage or mill the table out. Implements stax elements like Chalice of the Void to disrupt opponents' spells and searches.
Necrobloom
Utilizes zombie tokens and various synergies to control the board and generate infinite zombie combos. Benefits from uncounterable spells and resilient creatures to dominate mid-game.
Francisco, Fowl Marauder / Thrasios, Triton Hero
A fast combo deck that aims to win quickly through infinite combos involving Witherbloom and Chain of Smog, leveraging card draw and recursion to execute turn one to three wins.
Rograkh, Son of Rohgahh / Reyhan, Last of the Abzan
Aggressive counters and removal based on +1/+1 counters, focusing on quick creature-based combos and efficient disruption to control the pace of the game.
Gameplay Insights
- 1
Opening with Chalice of the Void on zero was a powerful stax play that severely limited deck functions relying on zero-cost spells and library searches, frustrating several players but especially the blue deck.
- 2
Necrobloom’s casting of an uncounterable version of itself created a board presence that opponents had difficulty interacting with, allowing it to build towards infinite zombie combos.
- 3
The interaction of land recursion and mana engines like Tangle Spires and Tiller Engine gave Six sustained advantage even under heavy stax pressure.
- 4
Playing around the Chalice lock required players to carefully time their spells and prioritize resource denial, which shaped the mid-game into a strategic battle of incremental advantage rather than explosive combos.
- 5
The blue player’s inability to cast zero-cost spells or search libraries early on slowed their combo strategy, highlighting the impact of early stax on fast combo decks in cEDH.
Notable Cards
Chalice of the Void
Tiller Engine
Summary
The game opened with a strong stax element as Six established a Chalice of the Void on zero, immediately hampering the abilities of all players to cast zero-cost spells and search their libraries. This early disruption effectively slowed down key decks, especially the blue player on Thrasios/Francisco who relies on fast mana and combo enablers. Necrobloom also made an early impact by deploying key creatures and setting up for zombie generation and board control. Throughout the game, players jockeyed for position while trying to overcome the stax lock, with Rograkh/Reyhan and Thrasios/Francisco both attempting to assemble combos despite limited resources due to Chalice and Wasteland effects. A pivotal moment came when Necrobloom cast an uncounterable version of itself, establishing a resilient board presence. Meanwhile, Six continued to leverage land recursion and mana engines such as Tangle Spires and Tiller Engine to maintain pressure. The player piloting Rag Rayon with Rograkh/Reyhan struggled under the stax but remained a threat with efficient removal and disruption spells. The game was characterized by a tense back-and-forth where resource denial and incremental advantage were key, with players carefully navigating around the Chalice lock and attempting to execute infinite combos or overwhelming board states to close out the game.