Deck Strategies
Marchesa, the Black Rose
Max's deck was built around leveraging Marchesa's ability to bring back creatures from the graveyard. This, coupled with sacrifice outlets and value creatures, allowed for a resilient and interactive game plan.
Solphim, Mayhem Dominus
Ian's deck was centered around maximizing Solphim's ability to discard cards for value. It used various damage dealing and control effects to control the board.
Anje Falkenrath
Mik's deck used Anje's ability to cycle through cards quickly, aiming to disrupt opponents' plans and grind out value over time.
The Mindskinner
The Mindskinner player's deck was focused on using mill and control elements to keep opponents in check, while gaining value from The Mindskinner's ability to prevent damage and force opponents to mill cards.
Gameplay Insights
- 1
Max's use of Spreading Insurrection coupled with Makeshift Munitions was a pivotal move that significantly shifted the game in his favor.
- 2
The Mindskinner player's use of Copy Enchantment on Bloodchief Ascension was a smart move that disrupted other players' plans.
- 3
Mik's use of Anje Falkenrath's ability to cycle through his deck and disrupt opponents was a key strategy that allowed him to stay in the game despite numerous threats.
- 4
Ian's use of Solphim, Mayhem Dominus to discard cards for value was an effective strategy, but it wasn't able to compete with Max's resilient board state.
Notable Cards
Marchesa, the Black Rose
Anje Falkenrath
Spreading Insurrection
Makeshift Munitions
Copy Enchantment
Bloodchief Ascension
Windfall
Summary
The game kicked off with players setting up their boards and maintaining a steady pace. Max, piloting Marchesa, The Black Rose, was the first to make a significant move by casting his commander early in the game. As the game progressed, the board state became more complex and interactive, with players responding to each other's moves. Notably, Anje Falkenrath's player, Mik, managed to keep his board state despite numerous threats, primarily leveraging Anje's card draw and discard ability. The Mindskinner player made good use of copy enchantment, which significantly disrupted the plans of other players. However, the turning point of the game was when Max cast Spreading Insurrection, followed by Makeshift Munitions, which allowed him to control and sacrifice opponents' creatures. Despite a strong counter-offensive from the other players, Max managed to hold his ground and eventually emerged victorious.