Deck Strategies
Mirko Vosk, Mind Drinker
Aggressively apply pressure through commander damage and exile cards from opponents’ hands to disrupt their resources, supplemented with unblockable threats and card draw triggers.
Meren of Clan Nel Toth
Utilize graveyard recursion to repeatedly bring back creatures with value ETB effects, combined with land ramp and sacrifice outlets to generate card advantage and board presence.
Zedruu the Greathearted
Leverage enchantments and pillow fort elements to protect oneself, while donating permanents and using draw spells to maintain card advantage and control the flow of the game.
Eight-and-a-Half-Tails
Establish a strong defensive position with pillow fort style effects, deny opponents access using artifacts like Aura of Silence, and control the board with selective removal and counterspells.
Gameplay Insights
- 1
Matt’s use of Force of Will to counter a Wrath of God preserved his board and kept his control strategy intact.
- 2
The clever use of Clever Impersonator copying Gasl of the Fuge provided Matt with a second source of exile and card disruption.
- 3
Trevor’s sequence involving Woodfall Primus and Disciple of Bolas generated significant card draw and life gain, establishing strong board advantage.
- 4
Mike’s Master of Predicaments and making creatures unblockable allowed him to steadily chip away at opponents’ life totals while drawing cards.
- 5
Matt’s donation of Chromatic Lantern to another player via Zedruu’s ability showcased strategic use of permanents to manipulate board states and alliances.
- 6
Matt’s Aura of Silence effectively slowed down opponents’ artifact and enchantment plays, impacting Trevor’s ramp and color fixing.
- 7
Mike’s use of Shadow of Doubt to stop Trevor’s tutor prevented potential game-breaking plays early on.
- 8
Trevor’s repeated upticks of Nissa, Vastwood Seer helped with both land ramp and card filtering, fueling his graveyard recursion strategy.
- 9
The board wipe attempt by Matt using Fumigate gained him life but was met with a timely counter, highlighting the tense control battle between players.
- 10
The exile and discard interactions from Mirko Vosk’s ability combined with cards like Path to Exile and Living Death created dynamic shifts in board presence.
Notable Cards
Clever Impersonator
Aura of Silence
Force of Will
Wrath of God
Chromatic Lantern
Woodfall Primus
Disciple of Bolas
Master of Predicaments
Fumigate
Search for Azcanta // Azcanta, the Sunken Ruin
Path to Exile
Treasure Map // Treasure Cove
Raving Dead
Tithe
Summary
The game began with each player establishing their mana bases and early board presence. Mike, playing Mirko Vosk, Mind Drinker, focused on leveraging his commander’s ability to exile opponents’ cards and gain incremental advantage through creatures like Gast Lord and Master of Predicaments. Trevor, piloting Meren of Clan Nel Toth, utilized land ramp and reanimation strategies, including creatures like Woodfall Primus and Disciple of Bolas to generate card draw and value. Matt, on Zedruu the Greathearted, played an enchantment and pillow fort style, deploying key control elements like Aura of Silence and counterspells such as Force of Will to protect his board and disrupt opponents. Meanwhile, Matt’s Eight-and-a-Half-Tails deck aimed to build a strong defensive position while denying others access to the board.