Zedruu vs Meren vs Mirko Vosk vs Eight Tails EDH / CMDR game play for Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Zedruu vs Meren vs Mirko Vosk vs Eight Tails EDH / CMDR game play for Magic: The Gathering

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Mirko Vosk, Mind Drinker

    Mirko Vosk, Mind Drinker

    Aggressively apply pressure through commander damage and exile cards from opponents’ hands to disrupt their resources, supplemented with unblockable threats and card draw triggers.

  • Meren of Clan Nel Toth

    Meren of Clan Nel Toth

    Utilize graveyard recursion to repeatedly bring back creatures with value ETB effects, combined with land ramp and sacrifice outlets to generate card advantage and board presence.

  • Zedruu the Greathearted

    Zedruu the Greathearted

    Leverage enchantments and pillow fort elements to protect oneself, while donating permanents and using draw spells to maintain card advantage and control the flow of the game.

  • Eight-and-a-Half-Tails

    Eight-and-a-Half-Tails

    Establish a strong defensive position with pillow fort style effects, deny opponents access using artifacts like Aura of Silence, and control the board with selective removal and counterspells.

Gameplay Insights

  • 1

    Matt’s use of Force of Will to counter a Wrath of God preserved his board and kept his control strategy intact.

  • 2

    The clever use of Clever Impersonator copying Gasl of the Fuge provided Matt with a second source of exile and card disruption.

  • 3

    Trevor’s sequence involving Woodfall Primus and Disciple of Bolas generated significant card draw and life gain, establishing strong board advantage.

  • 4

    Mike’s Master of Predicaments and making creatures unblockable allowed him to steadily chip away at opponents’ life totals while drawing cards.

  • 5

    Matt’s donation of Chromatic Lantern to another player via Zedruu’s ability showcased strategic use of permanents to manipulate board states and alliances.

  • 6

    Matt’s Aura of Silence effectively slowed down opponents’ artifact and enchantment plays, impacting Trevor’s ramp and color fixing.

  • 7

    Mike’s use of Shadow of Doubt to stop Trevor’s tutor prevented potential game-breaking plays early on.

  • 8

    Trevor’s repeated upticks of Nissa, Vastwood Seer helped with both land ramp and card filtering, fueling his graveyard recursion strategy.

  • 9

    The board wipe attempt by Matt using Fumigate gained him life but was met with a timely counter, highlighting the tense control battle between players.

  • 10

    The exile and discard interactions from Mirko Vosk’s ability combined with cards like Path to Exile and Living Death created dynamic shifts in board presence.

Notable Cards

  • Clever Impersonator

    Clever Impersonator

  • Aura of Silence

    Aura of Silence

  • Force of Will

    Force of Will

  • Wrath of God

    Wrath of God

  • Chromatic Lantern

    Chromatic Lantern

  • Woodfall Primus

    Woodfall Primus

  • Disciple of Bolas

    Disciple of Bolas

  • Master of Predicaments

    Master of Predicaments

  • Fumigate

    Fumigate

  • Search for Azcanta // Azcanta, the Sunken Ruin

    Search for Azcanta // Azcanta, the Sunken Ruin

  • Path to Exile

    Path to Exile

  • Treasure Map // Treasure Cove

    Treasure Map // Treasure Cove

  • Raving Dead

    Raving Dead

  • Tithe

    Tithe

Gameplay Summary

The game began with each player establishing their mana bases and early board presence.

Mike, playing Mirko Vosk, Mind Drinker, focused on leveraging his commander’s ability to exile opponents’ cards and gain incremental advantage through creatures like Gast Lord and Master of Predicaments.

Trevor, piloting Meren of Clan Nel Toth, utilized land ramp and reanimation strategies, including creatures like Woodfall Primus and Disciple of Bolas to generate card draw and value.

Matt, on Zedruu the Greathearted, played an enchantment and pillow fort style, deploying key control elements like Aura of Silence and counterspells such as Force of Will to protect his board and disrupt opponents.

Meanwhile, Matt’s Eight-and-a-Half-Tails deck aimed to build a strong defensive position while denying others access to the board.

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