I Hate Your Deck #45 Urza v Maelstrom Wanderer v Riku v Ghave || Commander Gameplay MTG EDH thumbnail Blurred backdrop thumbnail
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I Hate Your Deck #45 Urza v Maelstrom Wanderer v Riku v Ghave || Commander Gameplay MTG EDH

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Builds a strong artifact-based mana engine and board presence by generating artifact creatures and mana ramp, enabling casting of powerful spells for free through Urza's ability.

  • Maelstrom Wanderer

    Maelstrom Wanderer

    Uses cascade to quickly deploy multiple large creatures with haste, generating significant board presence early and pressuring opponents with tempo advantage.

  • Ghave, Guru of Spores

    Ghave, Guru of Spores

    Creates and grows a large army of tokens through +1/+1 counters and sacrifice abilities, aiming to overwhelm opponents with incremental board advantage.

  • Riku of Two Reflections

    Riku of Two Reflections

    Leverages spell copying and creature cloning to generate card advantage and repeated value from spells, eventually locking down the game or dealing large amounts of damage.

Gameplay Insights

  • 1

    Urza's artifact ramp and mana generation allowed him to rapidly cast impactful spells and maintain tempo advantage.

  • 2

    Maelstrom Wanderer's double cascade triggered multiple powerful creatures to the battlefield, shifting board control drastically.

  • 3

    Ghave's ability to create tokens and add counters enabled a flexible and growing board presence that could adapt to threats.

  • 4

    Riku's spellslinger approach required careful timing to maximize copying effects and disrupt opponents' plans.

  • 5

    Players agreed on no infinite combos or fast mana to keep the game balanced and focus on strategic play.

  • 6

    Use of proxy cards and pregame discussions helped maintain game flow and community enjoyment.

Notable Cards

  • Urza's Tower

    Urza's Tower

  • Sol Ring

    Sol Ring

  • Thought Vessel

    Thought Vessel

  • Skullclamp

    Skullclamp

  • Maelstrom Wanderer

    Maelstrom Wanderer

  • Somberwald Sage

    Somberwald Sage

Gameplay Summary

The game began with players developing their board states carefully, each setting up their respective strategies.

Urza, Lord High Artificer focused on artifact synergy, playing lands like Urza's Tower and deploying artifact creatures and ramp artifacts such as Sol Ring and Thought Vessel to accelerate mana production.

Maelstrom Wanderer aimed to cascade into powerful creatures, leveraging its ability to grant haste and generate board presence quickly.

Ghave, Guru of Spores worked on producing and growing a swarm of tokens using +1/+1 counters and sacrifice outlets, while Riku of Two Reflections built a spellslinger setup, copying spells and creatures to gain incremental advantage and burn opponents down.

Early plays involved ramp and setting up key pieces, with players carefully managing resources and positioning for mid-game interactions. Key turning points included the deployment of Urza's artifact synergies and the casting of Maelstrom Wanderer to cascade into impactful creatures, shifting the board state significantly.

Ghave's token generation and counter distribution created a growing threat that required attention, while Riku's ability to replicate spells posed a constant tactical challenge.

The game featured a dynamic balance of tempo and resource management, with players responding to each other's threats through interaction and strategic sequencing.

Ultimately, the winner emerged by exploiting their deck's unique combo potential or overwhelming board state, though the summary does not specify the final victor due to transcript cut-off.

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