Deck Strategies
Edgar Markov
Builds a vampire tribal army by utilizing vampire tribal synergies and anthem effects, supplemented with removal spells to control the board and maintain pressure.
Lathril, Blade of the Elves
Flood the board with elf tokens and use pumping spells to increase their damage output, aiming to win through overwhelming numbers and token synergy.
Phabine, Boss's Confidant
Produce large numbers of tokens quickly and leverage the commander's haste ability to apply early pressure, while disrupting opponents with selective card draw denial.
Reyhan, Last of the Abzan & Ishai, Ojutai Dragonspeaker
Focus on +1/+1 counter synergies, growing creatures through counters and spells that add counters, combined with control elements to manage threats.
Gameplay Insights
- 1
Martin used Merciless Eviction effectively to reset the board, halting the momentum of token-heavy decks and regaining control of the game.
- 2
Nev's casting of Phabine prevented opponents from drawing cards, slowing down their development and providing a significant disruption element.
- 3
Tim's aggressive token generation with Lathril forced opponents to consider board wipes and removal early to avoid being overwhelmed.
- 4
Stephen's timely removal of Tim's Arcane Signet using Cross Grip demonstrated careful prioritization of threats to limit token production.
- 5
Multiple players leveraged mana ramp and mana fixing spells like Chromatic Lantern to accelerate their game plans and maintain flexibility.
Notable Cards
Legion Lieutenant
Merciless Eviction
Cabaretti Ascendancy
Outpost Siege
Chromatic Lantern
Swords to Plowshares
Rest in Peace
Gala Greeters
Village Rites
Summary
The game began with aggressive board development from multiple players, especially Tim with his Lathril elf tribal deck and Nev with his Phabine token production deck. Early turns saw Tim rapidly expanding his board with elf tokens and pumping effects, while Nev leveraged Cabaretti Ascendancy to generate additional value. Martin, playing Edgar Markov, focused on building a vampire army using anthem effects and removal spells to control the board. Stephen, piloting the +1/+1 counter theme with Reyhan and Ishai, balanced counter-based growth and control spells, including Rest in Peace and Swords to Plowshares, to manage threats. A pivotal turning point occurred when Martin cast Merciless Eviction to clear the board of creatures, resetting the aggressive elf and token swarms. This shifted the game's tempo, allowing him to stabilize and deploy Edgar Markov to regain pressure. Nev responded by casting Phabine, which stopped opponents from drawing cards and disrupted their plans. Tim's Lathril deck struggled momentarily due to removal but continued to threaten with token generation. Stephen also contributed with his counter synergy but had to manage the loss of creatures and board control. The game remained dynamic with shifting board states and strategic plays focused on maintaining or regaining board presence, with Martin's vampire tribal deck aiming to close out the game through a steady stream of vampires and anthem effects.