Deck & Commander Strategies

Dihada, Binder of Wills
Utilizes a planeswalker theme to grant creatures lifelink and indestructibility, aiming to gain control of opponents' creatures once a loyalty threshold is met, thus turning the tide with a powerful board presence.

The Fourth Doctor / Sarah Jane Smith
Focuses on historic spells and legendary synergy to generate food and clue tokens for card draw and advantage, leveraging saga and artifact interactions to control the board and out-value opponents.

Sauron, Lord of the Rings
Builds an orc army and recovers creatures from the graveyard, using trample and anthem effects to apply pressure and overwhelm opponents with large threats and recursive value.
Gameplay Insights
- 1
Players adapted to the Planechase variant by carefully managing their attacks to optimize the exile triggers that generated 3/3 menace artifact creatures, enhancing board presence over time.
- 2
The use of historic spells to trigger clue and food token generation provided card advantage and incremental value, critical for maintaining tempo in a slower, multi-player game.
- 3
Blocking decisions were pivotal to preserving key creatures and preventing opponents from triggering excessive chaos effects or gaining overwhelming board states.
- 4
Players tracked command zone interactions closely, such as the commander's damage and exile triggers, to maximize utility from commander recasts and the plane's exile mechanics.
Notable Cards
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Gardens of Tranquil Repose
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Barbara Wright
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Sauron, Lord of the Rings
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Sarah Jane Smith
Gameplay Summary
In this three-player Planechase Commander game, the players utilized unique preconstructed decks themed around Doctor Who and Lord of the Rings, alongside the Planechase variant that added dynamic planes with special effects.
Early turns saw players developing their boards conservatively, with Cara casting her commanders and creating clue tokens, Mike generating warrior tokens, and Ian leveraging his historic spells to boost creatures.
The plane "Cave of Skulls" introduced a graveyard interaction with scavenging, while "Gardens of Tranquil Repose" set up a delayed exile mechanic that would generate numerous artifact creature tokens with menace as creatures died.
Combat began cautiously with some token generation and modest attacks, including the creation of attacking monkey tokens and some tactical blocks that conserved board presence.
One notable interaction was the exile and scry triggers from the plane, which influenced decision-making around attacking and blocking.
Throughout, players carefully managed their resources and board states, responding to the evolving planes and each other's threats, setting up for a later tempo surge and board dominance through creatures and historic spell synergies.































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