Deck Strategies
Jhoira of the Ghitu
Suspend massive creatures and attack. The challenge is surviving long enough for the suspended creatures to come into play.
Carth the Lion
Focus on a Planeswalker-heavy strategy to leverage Carth the Lion's abilities.
Eriette of the Charmed Apple
Utilize an enchantress strategy, likely with a focus on life gain and control elements.
Samwise Gamgee
Make use of food cards and the synergies they provide, possibly building towards a 'go wide' strategy with many tokens.
Gameplay Insights
- 1
Ben Brode's strategy with Jhoira of the Ghitu is inherently risky, as it involves suspending creatures that won't come into play until future turns. This leaves him potentially vulnerable to early aggression.
- 2
The player using Carth the Lion did not reveal much about their strategy, but it can be inferred that they are likely to have many Planeswalkers in their deck, which could provide a range of powerful effects.
- 3
The use of 'Exploration' and 'Pollenbright Druid' early in the game provided significant ramp, potentially allowing for powerful plays in the mid to late game.
- 4
The playgroup's decision to not track Commander damage could significantly alter the dynamics of the game, potentially allowing for more aggressive strategies.
Notable Cards
Arcane Signet
Exploration
Pollenbright Druid
Carth the Lion
Jhoira of the Ghitu
Eriette of the Charmed Apple
Samwise Gamgee
Summary
The gameplay started with each player introducing their commanders and the general strategy they would be following. Ben Brode, playing Jhoira of the Ghitu, expressed his intention to suspend massive creatures and attack, though he also acknowledged the risk of being attacked before his creatures could be summoned. The player using Carth the Lion hinted at a Planeswalker-heavy strategy. The player controlling Eriette of the Charmed Apple indicated a predilection for enchantress strategies. Lastly, the player with Samwise Gamgee excitedly shared their plans to utilize new food cards. The early game was dominated by ramping and setting up their boards, with players using cards like 'Arcane Signet', 'Exploration', 'Pollenbright Druid', and 'Ristic Study'. There was also a comical banter about not tracking Commander damage in this particular game.