JUST DO IT!! Xenagos VS Tidus VS Winter VS Moth man | PodSquad #4 Commander EDH thumbnail Blurred backdrop thumbnail
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JUST DO IT!! Xenagos VS Tidus VS Winter VS Moth man | PodSquad #4 Commander EDH

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Xenagos, God of Revels

    Xenagos, God of Revels

    Builds a board of large creatures and uses his ability to grant haste and huge power/toughness boosts to swing in aggressively and finish opponents quickly.

  • The Wise Mothman

    The Wise Mothman

    Focuses on accumulating radiation counters and leveraging them to grow creatures and create board presence, applying pressure through incremental counter interactions.

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

    Uses ramp and discard to tutor and deploy powerful creatures, then capitalizes on counters and combat damage triggers to draw cards, proliferate counters, and maintain board control.

  • Winter, Cynical Opportunist

    Winter, Cynical Opportunist

    Deploys disruptive elements like Cindervines to punish opponents for casting noncreature spells, generates incremental damage and controls the board through removal and damage effects.

Gameplay Insights

  • 1

    Tidus used Fen Shaman's discard ability to tutor powerful creatures like Noxious Gearhulk, enabling strong board presence and value generation.

  • 2

    Xenagos leveraged his ability to grant haste and massive power boosts to quickly apply combat pressure, swinging with a 24/24 trampler.

  • 3

    The Wise Mothman focused on distributing radiation counters to grow creatures and create incremental advantages through counter synergy.

  • 4

    Winter used Cindervines to punish opponents for casting noncreature spells, dealing incremental damage and controlling the board state.

  • 5

    Players carefully managed counters and combat damage triggers to draw cards and proliferate counters, influencing the flow of the game.

  • 6

    Discarding creatures strategically allowed access to powerful cards and activated abilities that shaped the midgame board state.

Notable Cards

  • Xenagos, God of Revels

    Xenagos, God of Revels

  • The Wise Mothman

    The Wise Mothman

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

  • Winter, Cynical Opportunist

    Winter, Cynical Opportunist

  • Noxious Gearhulk

    Noxious Gearhulk

  • Cindervines

    Cindervines

  • Maester Seymour

    Maester Seymour

  • Elvish Mystic

    Elvish Mystic

  • Sakura-Tribe Elder

    Sakura-Tribe Elder

Gameplay Summary

The game began with each player developing their board state at a steady pace, ramping mana and setting up key creatures and synergies.

Early plays included ramp creatures like Elvish Mystic, utility lands such as Temple of Enlightenment and Exotic Orchard, and early threat creatures like Stitcher Supplier for milling.

Xenagos, God of Revels came down relatively early and started empowering creatures with haste and large boosts.

Meanwhile, The Wise Mothman player focused on accumulating and moving radiation counters to grow board presence and leverage counter-based synergies.

Tidus, Yuna's Guardian ramped quickly and cast significant creatures like Noxious Gearhulk and Maester Seymour to build a powerful board, utilizing counters and combat triggers to gain card advantage and pressure opponents.

Winter, Cynical Opportunist developed a board with disruption elements like Cindervines to punish noncreature spells and maintained pressure through incremental damage.

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