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Post and the Enchantments! Chaotic Commander MTG EDH Gameplay!

Chaotic Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Post the Enchanter

    An enchantment-focused deck that uses enchantment synergy and disruption spells to control the board and generate incremental advantage, aiming to win through value and board presence.

  • Velomachus Lorehold

    Velomachus Lorehold

    A reanimator deck that aims to cheat powerful creatures like Zada and Dra back onto the battlefield, generating board dominance through graveyard recursion.

  • Sidar Jabari of Zhalfir

    Sidar Jabari of Zhalfir

    A knight/token deck upgraded from a precon that focuses on creating and leveraging Knight tribal synergies and efficient combat damage with evasive creatures.

  • Gandalf the Grey

    Gandalf the Grey

    A spell-slinger deck that utilizes modal spells and cheap interactions to control the board, deal incremental damage, and eventually leverage the commander’s damage triggers to win.

Gameplay Insights

  • 1

    The use of Share the Spoils early helped spread card advantage and mana fixing among players, influencing decisions on spell casting.

  • 2

    Counterspells like Spellstutter Sprite were effectively used to disrupt key enchantments, notably removing Blind Obedience before it could establish board control.

  • 3

    Exiling cards from graveyards with Pit of Offerings enabled mana fixing critical for casting multi-color enchantments like Post the Enchanter.

  • 4

    Invasion of New Phyrexia’s token generation and battle flipping created a sudden board presence that forced opponents to reconsider blocking and attacking strategies.

  • 5

    Curse of Restless Dead provided consistent zombie tokens whenever lands entered, synergizing well with aggressive board states.

  • 6

    Sneak Attack was dropped unexpectedly, indicating an intention to cheat in creatures and shift momentum quickly.

  • 7

    Players carefully tracked and leveraged commander combat damage triggers, with one player even declaring a unique win condition tied to damage dealt by a specific creature.

  • 8

    Expropriate, a high-impact mana-rush spell, was anticipated as a potential game-ending play, influencing players' decisions to hold or expend resources.

Notable Cards

  • Share the Spoils

    Share the Spoils

  • Blind Obedience

    Blind Obedience

  • Spellstutter Sprite

    Spellstutter Sprite

  • Pit of Offerings

    Pit of Offerings

  • Invasion of New Phyrexia // Teferi Akosa of Zhalfir

    Invasion of New Phyrexia // Teferi Akosa of Zhalfir

  • Seismic Monstrosaur

    Seismic Monstrosaur

  • Expropriate

    Expropriate

  • Sneak Attack

    Sneak Attack

  • Midnight Reaper

    Midnight Reaper

  • Talisman of Progress

    Talisman of Progress

Gameplay Summary

The game featured four unique Commander decks with distinct strategies battling in a multiplayer Commander game.

The player piloting Post the Enchanter focused on an enchantment-centric strategy, aiming to leverage enchantment synergies and value spells like Share the Spoils and Blind Obedience.

Early interaction involved counterspells like Spellstutter Sprite and disruption to slow down opponents, while Post sought to assemble a mana base with exile effects and sacrifice outlets like Pit of Offerings.

The other players deployed their strategies around reanimator, knights/token generation, and spell-slinging with modal effects, each trying to establish board presence and disrupt opponents' plans.

A key turning point occurred when one player cast Invasion of New Phyrexia, producing a sizable knight army and flipping it to a powerful battlefield presence, shifting board control.

Meanwhile, the enchantment deck worked to maintain pressure by creating zombies and leveraging curses such as Curse of Restless Dead to generate value and tokens.

The spell-slinger deck aimed to capitalize on cheap modal spells and commander damage, while reanimator threatened to cheat large creatures into play.

The game’s tempo swung with well-timed counters and combat phases, and attempts to deploy game-ending spells like Expropriate hinted at explosive turns.

The overall flow was a tense race to stabilize mana and board presence, with incremental value from enchantments and tokens guiding the pathway to victory.

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