Deck Strategies
Mogis, God of Slaughter
Focuses on punishing opponents through consistent damage and forcing sacrifices, leveraging devotion to maintain board control and applying pressure with damage effects and board wipes.
Zedruu the Greathearted
Aims to generate card advantage and control the board through enchantments, using card draw engines and protective enchantments to outlast opponents while managing damage taken.
Nazahn, Revered Bladesmith
Aggressively equips creatures to apply combat pressure, uses artifact synergies and removal spells to control the board, and capitalizes on equipment to win through combat damage.
Jori En, Ruin Diver
Utilizes spells that generate card advantage and synergy with creatures that benefit from spell casts, culminating in powerful mass bounce effects to reset opponents’ boards and maintain tempo.
Gameplay Insights
- 1
Mogis’s Dictate of Erebos effectively shut down opponents’ card draw, forcing Zedruu to rely on protective enchantments and discard management to survive.
- 2
Jori En’s overloaded Cyclonic Rift was a pivotal board reset that temporarily halted the aggressive momentum of Nazahn and Mogis.
- 3
Zedruu’s use of Idyllic Tutor to fetch Form of the Dragon showcased a creative late-game enchantment-based win condition despite heavy pressure.
- 4
Temple Bell was repeatedly used by Zedruu’s player to draw cards and compensate for life loss, maintaining steady card flow in a taxing multiplayer environment.
- 5
Nazahn’s aggressive equipping and combat plays created a consistent threat that kept other players on the defensive, emphasizing the importance of artifact synergy in his deck.
- 6
Players frequently opted not to pay additional costs on spells like Ristic Study and Howling Mine, allowing opponents like Zedruu to capitalize on extra card draws.
Notable Cards
Mogis, God of Slaughter
Dictate of Erebos
Cyclonic Rift
Temple Bell
Solitary Confinement
Form of the Dragon
Idyllic Tutor
Howling Mine
Fevered Visions
Chromatic Lantern
Burning Sands
Sylvan Reclamation
Summary
The game began with each player establishing their mana base and early board presence, with Mogis quickly asserting pressure through damage and sacrifice effects. Zedruu’s player focused on drawing cards and managing enchantments, leveraging cards like Ristic Study and Temple Bell to maintain card advantage despite taking consistent damage from Mogis and Nazahn’s taxing effects. Nazahn developed his board with equipment and creatures, applying steady pressure and controlling the tempo with targeted removal and combat tricks. Jori En’s player utilized spells that generated card draw and creatures that benefited from spells being cast, culminating in powerful plays like overloaded Cyclonic Rift to reset opponents’ boards. A key turning point occurred when Mogis cast Dictate of Erebos, severely limiting opponents' card draw and further ramping up damage output, forcing Zedruu to respond by sacrificing her enchantments and utilizing Solitary Confinement for protection. The overloaded Cyclonic Rift by Jori En wiped the board, swinging momentum temporarily. However, the game tilted towards enchantment-based control and value plays from Zedruu, who used tutors like Idyllic Tutor to fetch key enchantments, including Form of the Dragon, as a last-ditch effort to stabilize and win. Meanwhile, Nazahn’s aggressive equipment and creature attacks kept the pressure high, and Mogis exploited sacrifice mechanics to keep opponents on the back foot. Ultimately, the game revolved around managing continuous damage, enchantment control, and strategic board wipes, with each player trying to outlast or outvalue the others through their commander’s unique strengths.