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TMNT Commander Party with Anna Margaret, Skyler Seymour, Becca Scott and Ify Nwadiwe

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Good Time Society 21 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Raph & Mikey, Troublemakers

    Raph & Mikey, Troublemakers

    An aggressive deck that generates free attacking creatures from the top of the deck whenever the commanders attack, aiming to swarm the board quickly and overwhelm opponents without paying mana costs.

  • Splinter, Radical Rat

    Splinter, Radical Rat

    A midrange deck focused on creating multiple rat tokens and making ninjas unblockable to trigger combat-related abilities twice, leveraging incremental advantage through combat and token generation.

  • April O'Neil, Live on the Scene

    April O'Neil, Live on the Scene

    A value engine deck that creates clue and mutagen tokens by playing mutant ninja and turtle creatures, using investigation and artifact synergies to gain card advantage and control the game.

  • Donatello, the Brains

    Donatello, the Brains

    A monoblue artifact and token-based deck that supports April O'Neil by producing clues and mutagens, using artifact ramp and value engines to out-resource opponents over time.

  • Mikey & Don, Party Planners

    Mikey & Don, Party Planners

    A deck focused on manipulating the top of the library to cast mutants, ninjas, and turtles, while enhancing those creatures with party favor buffs and maintaining strong board presence through synergy.

Gameplay Insights

  • 1

    Splinter used a powerful land that created rat tokens for each opponent, strengthening his board early and providing a solid base for his ninja combat strategies.

  • 2

    Raph & Mikey leveraged their ability to generate attacking creatures for free directly from the top of their deck during attacks, enabling rapid board development without spending mana.

  • 3

    April O'Neil's investigation triggers generated clue tokens, which synergized well with Donatello's artifact and mutagen token strategies to produce incremental card advantage and board presence.

  • 4

    The Mystery Pizza mechanic introduced novel tactical choices, offering either life gain or a surprise effect when equipped, influencing combat decisions and resource management.

  • 5

    Mikey & Don consistently looked to the top of their library to find and cast synergistic mutants and turtles, enhancing them with buffs to maintain pressure and keep the party going.

Notable Cards

  • Thought Vessel

    Thought Vessel

  • April O'Neil, Live on the Scene

    April O'Neil, Live on the Scene

  • Prehistoric Pet

    Prehistoric Pet

  • Mosswort Bridge

    Mosswort Bridge

Gameplay Summary

The game began with players establishing their board states through ramp, token generation, and early creature plays reflective of their commanders' themes.

Splinter, Radical Rat focused on creating rat tokens with a powerful land and leveraging ninjas that could become unblockable, setting up for multiple combat triggers.

Raph and Mikey Troublemakers pushed aggressive strategies by generating attacking creatures for free from the top of their deck on each attack, aiming to overwhelm opponents quickly.

April O'Neil and Donatello's deck centered around generating clue and mutagen tokens to gain incremental value and card advantage, using monoblue artifacts to maintain control and support their mutant ninja theme.

Mikey and Don, the Party Planners, focused on casting mutants and turtles from the top of their library, enhancing these creatures with party favors to boost board presence and synergy. Throughout the game, key moments included Splinter creating multiple rat tokens to establish a defensive and offensive presence, while Raph aggressively pressured the board by pulling creatures from the deck to attack without paying mana costs.

April O'Neil paired with Donatello steadily built value via investigation and mutagen counters, aiming for a slow but powerful late-game advantage.

Mikey and Don utilized their library manipulation to keep the party going, consistently adding threats and buffs.

The introduction of the Mystery Pizza mechanic added an additional layer of tactical decision-making, providing either life gain or surprise effects when equipped.

The game notably showcased a dynamic interplay between aggressive swarming tactics and token/value-based control strategies, setting up for a climactic finish based on synergy and board control.

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