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Asking Serge Not to Block - Wheel of Precons 3 || Elder Dragon Social Club - Commander Gameplay

LRRMTG

Commanders featured in this video Reviewed & Verified

Personality featured in this video

Deck Strategies

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    Generate treasure tokens by exiling and playing cards from exile to ramp mana and cast powerful spells, aiming for explosive mid-game plays fueled by additional resources.

  • The Ur-Dragon

    The Ur-Dragon

    Leverage cost reduction on dragon spells and draw cards by attacking with dragons, aiming to deploy a dominant dragon army and cheat large permanents onto the battlefield.

  • Sefris of the Hidden Ways

    Sefris of the Hidden Ways

    Utilize graveyard interactions and dungeon exploration to create tokens and recur creatures, establishing a resilient and value-driven board presence.

  • Jeleva, Nephalia's Scourge

    Jeleva, Nephalia's Scourge

    Mill opponents' libraries and cast instants and sorceries exiled by Jeleva for free to disrupt opponents and maintain tempo advantage through powerful spells.

Gameplay Insights

  • 1

    Prosper's exile mechanic synergizes well with treasure generation, allowing for explosive mana ramp and card advantage.

  • 2

    The Ur-Dragon's eminence ability provides strong incentives to keep dragons on the battlefield and aggressively attack to draw cards and cheat permanents.

  • 3

    Sefris' dungeon exploration triggers only once per turn but offers strong recursion potential, making it a slow but steady value engine.

  • 4

    Jeleva's ability to cast free instants and sorceries from exiled cards can disrupt game flow and generate unexpected tempo swings.

  • 5

    Curse of Opulence generating gold tokens instead of treasures introduces a thematic but slightly less flexible resource advantage.

  • 6

    Early use of Bajuka Bog aims to slow opponents by graveyard hate, signaling a defensive approach to resource denial.

  • 7

    Players generally favored setting up mana and incremental advantage over rushing aggressive plays, indicating a strategic patience in this multiplayer format.

Notable Cards

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

  • The Ur-Dragon

    The Ur-Dragon

  • Sefris of the Hidden Ways

    Sefris of the Hidden Ways

  • Jeleva, Nephalia's Scourge

    Jeleva, Nephalia's Scourge

  • Curse of Opulence

    Curse of Opulence

  • Armillary Sphere

    Armillary Sphere

  • Reassembling Skeleton

    Reassembling Skeleton

  • Nivix Guildmage

    Nivix Guildmage

  • Path of Ancestry

    Path of Ancestry

Summary

The game began with the players deploying lands and setting up their mana bases cautiously, reflecting a typical slow start in Commander. Prosper, Tome-Bound's player focused on generating treasure tokens through exiling and playing cards from exile, aiming to ramp and gain incremental advantage. The Ur-Dragon player sought to leverage the cost reduction and card draw from attacking with dragons, looking to cast big dragons and establish board presence quickly. Sefris of the Hidden Ways centered around graveyard synergy and dungeon exploration to create Undead tokens and resurrect creatures, slowly building a resilient board. Jeleva, Nephalia's Scourge employed a more aggressive, disruptive strategy by milling cards from opponents' libraries and casting instants and sorceries for free from exile, pressuring the table with tempo plays. Early turns were marked by conservative development with mana rocks and utility lands, alongside key enchantments like Curse of Opulence to generate gold tokens and increase resource advantage. The players exchanged minor attacks and setup spells like Armillary Sphere and Bajuka Bog, signaling a focus on resource denial and incremental value generation rather than immediate aggression. Notably, Prosper's ability to create treasures from exile plays and Jeleva's capacity to cast free spells set the stage for explosive mid-game turns. The Ur-Dragon's eminence ability promised powerful board states once dragons hit the battlefield, while Sefris' dungeon mechanic hinted at recursion and defense. The game was poised for a dynamic mid-to-late game where treasure ramp, free spells, and dragon synergies would likely dictate momentum shifts.

Description

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