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Commander VS S9E5: Halloween Special! [EDH]

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Jace, Vryn's Prodigy // Jace, Telepath Unbound

    Jace, Vryn's Prodigy // Jace, Telepath Unbound

    This deck seemed to focus on leveraging Jace's abilities to control the pace of the game and mill opponents.

  • Szadek, Lord of Secrets

    Szadek, Lord of Secrets

    The Szadek deck utilized its commander's ability to rapidly mill opponents' decks, aiming to win by depleting opponents' libraries.

  • Oloro, Ageless Ascetic

    Oloro, Ageless Ascetic

    Though not a traditional mill commander, the Oloro deck seemed to lean on life gain and control elements to outlast opponents while subtly milling their decks.

  • Stitcher Geralf

    Stitcher Geralf

    This deck appeared to focus on using Geralf's ability to churn through its own and opponents' libraries, creating large zombies in the process. The deck's strategy was disrupted when Grafdigger's Cage was played.

Gameplay Insights

  • 1

    The decision to play Grafdigger's Cage had a significant impact on the game, especially affecting the strategy of the Stitcher Geralf deck.

  • 2

    The players' decision to not cast spells in order to avoid triggering mill effects was a unique strategic choice that added an additional layer of complexity to the game.

  • 3

    The Oloro player's decision to focus on life gain and control, rather than aggressive milling, was a notable strategic deviation from the other decks.

Notable Cards

  • Grafdigger's Cage

    Grafdigger's Cage

Gameplay Summary

The game began with the players revealing their commanders and the surprise that all their decks were focused on the mill strategy.

The unique twist for this game was the Halloween-themed trick-or-treat concept, where each player's deck had a different mill strategy.

As the game unfolded, it quickly became apparent that the game was more about outlasting the opponents' mill strategies than aggressive gameplay.

The players took turns casting spells, causing each other to mill their decks, and manipulating their graveyards to their advantage.

A key turning point was when the 'Grafdigger's Cage' card was played, effectively nerfing the commander abilities of the 'Stitcher Geralf' deck.

Despite this setback, the game came to a thrilling conclusion as the players had to carefully balance their strategies to avoid decking out.

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