Deck Strategies
Bello, Bard of the Brambles
Generate token creatures by animating artifacts and lands, then use those tokens to overwhelm opponents with mono green value and aggressive board presence.
Nekusar, the Mindrazer
Punish opponents by forcing card draws through wheel effects and incremental damage, leveraging additional spells to draw cards and maintain board control.
Baylen, the Haymaker
Flood the board with tokens and use trample to break through blockers, aiming for a wide board state and overwhelming attacks.
Sheldon, the Commander (Ruhan of the Fomori)
Enhance the commander with equipment and auras to make powerful multi-target attacks, aiming to one-shot opponents through combat damage and buffs.
Gameplay Insights
- 1
Players optimized multi-attacker combat phases to trigger maximum value from token generators and buffs, notably with Bello's ability to animate artifacts and lands.
- 2
The use of Secure the Wastes as a reactive defensive measure stemmed a large amount of damage during a key combat phase, preserving player's life total.
- 3
Nekusar's player used Pinnacle Monk to recycle important spells from the graveyard, maintaining pressure and card advantage despite removal attempts.
- 4
Sheldon’s player countered key spells with Long Road's Toll and used Steel of the Godhead to make his commander unblockable, enabling lethal multi-opponent attacks.
- 5
Token and mana ramp synergy was crucial, as Kyle used junk tokens to exile and cast valuable spells, maintaining tempo and resource advantage.
- 6
Random selection of attack targets by Sheldon's commander added an element of unpredictability that shaped combat decisions and defensive plays.
Notable Cards
Fevered Visions
Secure the Wastes
Great Train Heist
Pinnacle Monk // Mystic Peak
Steel of the Godhead
Keeper of the Accord
Gilded Goose
Utopia Sprawl
Summary
The game began with the players developing their mana bases and establishing early board presence. Nekusar quickly set up his classic wheel strategy using cards like Fevered Visions to force opponents to draw and take damage, while Sheldon (Ruhan) aimed to equip and buff his commander for powerful multi-target attacks. Bello generated value by animating artifacts and lands to create tokens, and Baylen focused on flooding the board with tokens and using trample to deal damage. Early combat phases saw Sheldon randomly selecting opponents to attack, dealing significant damage and triggering multiple abilities. Kyle with Bello leveraged his token generation and mana ramp to maintain pressure and card advantage. Key turning points included Kyle efficiently using his tokens and mana to cast spells and protect his board, as well as Scott (Sheldon) deploying powerful equipment to make his commander unblockable and lethal. Chris (Nekusar) repeatedly drew cards and punished opponents with incremental damage, while also benefiting from cards like Pinnacle Monk to reuse vital spells. The game featured tactical combats where players used blockers and spells like Secure the Wastes to stem damage and preserve life totals. Baylen attempted to stabilize with token floods and food tokens but struggled to keep pace with the aggressive strategies. The gameplay demonstrated a dynamic interaction of token building, direct commander attacks, and incremental damage from wheel effects, with players seeking to maximize their resources each turn to outpace the others.