Deck & Commander Strategies
Marwyn, the Nurturer
Build a large elf army to generate massive green mana, then cast a game-ending spell using that mana advantage.
Malcolm, Keen-Eyed Navigator / Vial Smasher the Fierce
Execute multiple combos involving pirates and spells to quickly deal damage or control opponents, leveraging card draw and disruption.
Jhoira, Weatherlight Captain
Use artifact storm synergy to draw cards and generate storm count, then win through storm combos or Underworld Breach.
Abdel Adrian, Gorion's Ward / Candlekeep Sage
Control the board with taxing effects and card advantage, slowing down opponents to win through incremental advantage.
Gameplay Insights
- 1
Ryan’s use of Deflecting Swat to redirect Chain of Vapor from Jhoira to his own Mana Crypt protected his mana engine and maintained board presence.
- 2
The interaction between multiple ongoing draw engines (Rhystic Study, Mystic Remora, Jhoira triggers) significantly influenced resource flow and decision-making.
- 3
Cal’s timely use of Worldly Tutor to fetch Fierce Empath prepared for a large creature threat, showing an adaptive threat escalation.
- 4
Phillip’s Drannith Magistrate was a key play to slow down combo attempts by taxing extra turns and certain spells.
- 5
Shaun’s Mystic Remora and Rhystic Study combo generated substantial card advantage, enabling him to fuel his combo attempts despite disruption.
- 6
Jhoira’s sequence of artifact ramp spells (Grim Monolith, Mana Vault, Fellwar Stone) allowed her to build explosive mana quickly, a critical factor for her storm strategy.
Notable Cards
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Mana Crypt
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Rhystic Study
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Mystic Remora
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Pyrite Spellbomb
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Trinket Mage
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Sol Ring
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Chain of Vapor
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Dispel
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Elvish Pioneer
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Temur Sabertooth
Gameplay Summary
The game began with a classic cEDH setup featuring aggressive mana ramp and key draw engines.
Marwyn, the Nurturer built an elf ramp engine aiming to generate overwhelming mana for a big spell, while Jhoira, Weatherlight Captain focused on artifact storm synergy to leverage massive card draw and storm triggers.
Meanwhile, Malcolm and Vial Smasher piloted a Grixis Pirates deck looking to assemble combos involving cards like Glen Elendra Archmage and Niv-Mizzet Curiosity.
Abdel Adrian with Candlekeep Sage aimed for a control approach, using tax effects and card advantage to slow opponents and win through incremental advantage. Early turns featured extensive mana acceleration, Rhystic Study and Mystic Remora taxing and drawing cards for multiple players, and tactical plays like Chain of Vapor bounced a key Mana Crypt off the board to disrupt Jhoira’s early mana.
Marwyn’s elf ball developed steadily, but was capped by Pyrite Spellbomb damage removing her from the battlefield.
Jhoira, however, established a board presence with Trinket Mage fetching Sol Ring and other artifacts, enabling her to generate a large storm count.
The game’s tension centered on the interaction between explosive mana engines, draw spells, and disruption.
Key moments included timely counters like Dispel on Intuition and strategic use of bounce spells and removal to keep combo players in check.
The game was a delicate balance of managing resources and preventing early combos while setting up for a winning sequence.