Edgar Markov v Yuriko v Isshin v Go-Shintai | High Power Commander | E71 @KingdomsTV thumbnail Blurred backdrop thumbnail
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Edgar Markov v Yuriko v Isshin v Go-Shintai | High Power Commander | E71 @KingdomsTV

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Edgar Markov

    Edgar Markov

    Edgar Markov's strategy revolves around creating an army of vampire tokens and utilizing life gain synergies.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Go-Shintai's deck uses a shrine and enchantment tribal strategy to control the game and generate value.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Yuriko relies on ninja and evasion tactics to deal unblockable commander damage and generate card advantage.

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

    Isshin's deck focuses on an aggressive attack strategy, aiming to overwhelm opponents with continuous attack triggers.

Gameplay Insights

  • 1

    The match highlighted the power of Krenko, Tin Street Kingpin, which, when left unchecked, can quickly generate a vast army of goblin tokens.

  • 2

    Yuriko's unblockable damage and card advantage were a consistent threat throughout the game, emphasizing the importance of having a strategy to deal with evasion-based commanders.

  • 3

    The use of 'Dress Down' to temporarily remove Yuriko's abilities highlighted the importance of instant-speed interaction in the Commander format.

  • 4

    The introduction of Sword of Hearth and Home created a significant shift in the board state, emphasizing the power of equipment in the format.

Notable Cards

  • Krenko, Tin Street Kingpin

    Krenko, Tin Street Kingpin

  • Edgar Markov

    Edgar Markov

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

  • Sword of Hearth and Home

    Sword of Hearth and Home

Gameplay Summary

High stakes and high-powered commanders set the stage for a thrilling Magic: The Gathering match.

The opening turns saw each player establishing their strategies, with Edgar Markov focusing on vampires and life gain, Go-Shintai of Life's Origin on shrine and enchantment tribal, Yuriko on a nimble ninja strategy, and Isshin on an aggressive attack strategy.

Mid-game, the board state shifted dramatically with the introduction of Krenko, Tin Street Kingpin, which created a vast goblin army.

Despite the overwhelming goblin tokens, the pressure from Yuriko's unblockable commander damage and constant card advantage proved to be a significant threat.

The match concluded in a dramatic showdown, with each player navigating complex board states and strategizing to gain the upper hand.

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