Deck & Commander Strategies
Sisay, Weatherlight Captain
Sisay aims to assemble legendary permanents and leverage their powerful effects, using ramp and card advantage to control the board and win through synergy and value.
Green Goblin, Revenant
Green Goblin uses aggressive red-green mana ramp and efficient creatures to apply early pressure and maintain board presence, aiming to overwhelm opponents quickly.
Malcolm, Keen-Eyed Navigator
Malcolm focuses on dealing damage through combat triggers and direct damage spells, leveraging his ability to redirect damage and gain card advantage to close out games swiftly.
Vial Smasher the Fierce
Vial Smasher uses a combination of disruptive spells and aggressive damage output to control the game and finish opponents before they can stabilize.
Hearthhull, the Worldseed
Hearthhull utilizes land sacrifice and card draw to generate continuous value, supporting a midrange strategy that builds a resilient board and overwhelms opponents with incremental advantage.
Gameplay Insights
- 1
Early deployment of Defense Grid significantly reduced counterspell interaction, allowing aggressive plays to resolve more freely.
- 2
Using Hearthhull’s activated ability to sacrifice lands for card draw accelerated the deck’s engine and enabled multiple threats to hit the board quickly.
- 3
Glint-Buccaneer combined with Cavern of Souls created a resilient attacker that bypassed counterspells and pressured opponents effectively.
- 4
Players prioritized card advantage and board development through Surveil and sacrifice mechanics to maintain tempo.
- 5
Attempts to disrupt the board with removal were hampered by mana constraints and protective effects, highlighting the importance of early resource protection in cEDH.
- 6
Combat damage from Malcolm and Glint-Buccaneer was pivotal in breaking stalemates and pushing towards the win condition.
Notable Cards
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Defense Grid
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Malcolm, Keen-Eyed Navigator
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Lotus Cobra
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Hearthhull, the Worldseed
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Abrupt Decay
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Cavern of Souls
Gameplay Summary
The game opened with players developing their mana bases and early board states, with some executing aggressive plays such as casting Malcolm, Keen-Eyed Navigator and ramping with Lotus Cobra and other mana acceleration.
Hearthhull, the Worldseed was used effectively to generate card advantage and board presence by sacrificing lands to draw cards and deploy creatures like Stitcher Supplier and Chromeox.
Defense Grid was played early by one player to protect their spells from counterplay, which shaped the interaction level of the game significantly.
Early combat damage was dealt, but players were cautious given the evolving board state and potential threats. A key turning point was when Glint-Buccaneer entered the battlefield under the protection of Cavern of Souls, enabling a strong offensive push.
Attacks from Malcolm and Glint-Buccaneer pressured opponents, leading to significant life loss.
Attempts to disrupt the board with spells like Abrupt Decay were thwarted by Defense Grid, reducing interaction and allowing some players to maintain board control.
The game featured notable card advantage plays like Surveil triggers and strategic use of sacrifice outlets to fuel value engines.
Ultimately, the lack of interaction and the presence of protective effects allowed a player to push through damage and win the game with a focused aggressive strategy.