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Avengers Civil War, ft. Captain America, Black Panther, Iron Man, Wolverine [EDH/Commander Gameplay]

MTG The Stack

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Wolverine, Best There Is

    Wolverine, Best There Is

    An aggressive red-green deck focused on doubling damage dealt by Wolverine, using plus counters and double strike to quickly deal lethal commander damage and dominate combat phases.

  • Captain America, First Avenger

    Captain America, First Avenger

    A white-blue equipment-focused deck that attaches and throws equipment to deal damage and control the battlefield, leveraging equipment synergies and thematic cards for consistent pressure.

  • Iron Man, Titan of Innovation

    Iron Man, Titan of Innovation

    An artifact-centric deck that creates tokens and uses artifact sacrifice and tutoring to assemble combos and build a voltron-style board with clones and mirror effects.

  • Black Panther, Wakandan King

    Black Panther, Wakandan King

    A white-green deck that accumulates counters on lands whenever creatures enter the battlefield and transfers those counters to creatures for pump effects, gaining life and drawing cards to sustain aggression.

Gameplay Insights

  • 1

    Wolverine’s double damage ability combined with plus counters and double strike creates exponential combat damage, making him a primary early threat that demands immediate answers.

  • 2

    Captain America’s ability to throw equipment as damage to multiple targets allows for flexible removal and damage distribution, synergizing well with the deck’s equipment attachment mechanic.

  • 3

    Black Panther’s land counter accumulation and transfer mechanic rewards wide board development and incentivizes playing many creatures to maximize counters and subsequent pump effects.

  • 4

    Iron Man’s artifact sacrifice and tutoring create powerful artifact-based combos that can generate tokens and voltron style threats, making artifact management key to his strategy.

  • 5

    Early mana ramp and enchantments like Utopia Sprawl and Path of Ancestry are crucial for accelerating each deck’s game plan and enabling early plays that set the pace.

  • 6

    The interplay between aggressive damage dealers and incremental value engines created tension and forced players to balance board development with defensive responses.

Notable Cards

  • Wolverine, Best There Is

    Wolverine, Best There Is

  • Captain America, First Avenger

    Captain America, First Avenger

  • Iron Man, Titan of Innovation

    Iron Man, Titan of Innovation

  • Black Panther, Wakandan King

    Black Panther, Wakandan King

  • Arbor Elf

    Arbor Elf

  • Utopia Sprawl

    Utopia Sprawl

  • Path of Ancestry

    Path of Ancestry

  • Lightning Greaves

    Lightning Greaves

Summary

The game began with each player setting up their thematic Avengers-inspired decks, featuring commanders like Wolverine, Captain America, Iron Man, and Black Panther. Wolverine quickly established a threatening board presence with his double damage and regeneration abilities, aiming to apply early pressure by dealing heavy combat damage. Captain America focused on equipping and throwing equipment to control the board and deal damage, synergizing well with cards that benefit from equipment attachments. Iron Man's deck revolved around artifact synergy, creating tokens and tutoring for key artifacts to build a voltron-style board state with clone and mirror effects. Black Panther's strategy centered around accumulating counters on lands through creature entries and later transferring those counters to creatures for a powerful pump effect combined with life gain and card draw, enabling sustained aggression and value generation. Early turns saw development of mana bases and key creatures, with Black Panther leveraging his land counter mechanic to steadily grow his board. Wolverine’s aggressive early damage and doubling effects posed a significant threat, especially when combined with damage doublers and double strike. Captain America maintained pressure by equipping and throwing gear at opponents, while Iron Man looked to establish artifact combos and token generation. A pivotal moment came when Wolverine started to rapidly increase his power counters and deal lethal commander damage, forcing the table to respond. Meanwhile, Black Panther’s incremental advantage through counters and card draw positioned him well for a late-game push, and Iron Man’s artifact tutors aimed at assembling combos to outpace the others. The game was a dynamic clash of aggressive damage output, equipment manipulation, artifact combos, and incremental value from counters, with each player leveraging their unique Avengers-themed mechanics to strive for victory.

Description

So is there a route where Cloud can become an Avenger now?

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Black Panther, Wakandan King ► www.moxfield.com/decks/PPq0MeOMb0CzvSENomxRsw

Iron Man, Titan of Innovation ► www.moxfield.com/decks/5XOmG4xtikuGCNSf88eGzA

Wolverine, Best There Is ► archidekt.com/decks/9909810/canadian_metal_claws

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