Deck Strategies
Ramos, Dragon Engine
Focuses on accumulating +1/+1 counters through spells and abilities like Hadana's Climb, leveraging mutation and combat triggers to grow Ramos into a massive threat that can close out games.
Cosima, God of the Voyage // The Omenkeel
Utilizes combat tricks and evasive creatures to chip away at opponents' life totals while generating card advantage and ramping into key spells, supported by artifact synergy and tempo plays.
Esika, God of the Tree // The Prismatic Bridge
Leverages the Prismatic Bridge to cheat powerful creatures, especially gods, into play, while generating tokens and using a variety of value creatures to control the board and out-resource opponents.
Tana, the Bloodsower
A token and value strategy that ramps aggressively, uses card draw engines like Sylvan Library, and copies creatures with Sakashima to build a resilient board and generate continuous advantage.
Ishai, Ojutai Dragonspeaker
Works synergistically with Tana to grow larger through combat damage, focusing on incremental counters and control elements to maintain board presence and pressure.
Gameplay Insights
- 1
Martin’s use of Sakashima's Will to steal Kefnet and turn all creatures into Angelic Field Marshalls was a significant board swing, threatening multiple opponents at once.
- 2
The timing of Naya Charm to tap down Martin’s creatures and grant Ramos extra counters was a pivotal defensive and offensive play that slowed Martin’s momentum.
- 3
Nick’s sequencing with Distortion Strike and Hangerback Walker enabled multiple aggressive swings early on, putting pressure on Max while also setting up Conqueror’s Galleon transformation.
- 4
Max’s consistent use of The Prismatic Bridge allowed him to cheat powerful gods into play, maintaining board presence despite losing some creatures to combat.
- 5
Martin’s repeated use of Sylvan Library to filter cards and keep extra cards at the cost of life helped smooth draws and maintain resources in a demanding game state.
Notable Cards
Hadana's Climb // Winged Temple of Orazca
Sakashima of a Thousand Faces
Sakashima's Will
The Prismatic Bridge // The Prismatic Bridge
God-Eternal Kefnet
Naya Charm
Ancient Tomb
Arcane Signet
Distortion Strike
Sylvan Library
Collective Restraint
Summary
The game began with typical ramp and mana development from all players, with early plays such as Arcane Signet, Cultivate, and Soul Ring setting up their resources. Nick on Cosima quickly established board presence with creatures like Hangerback Walker and utilized combat tricks such as Distortion Strike to pressure opponents. Max, playing Esika and The Prismatic Bridge, leveraged the Bridge's trigger to put powerful gods like God-Eternal Kefnet into play, while also generating insect tokens with The Locust God. Martin's Tana and Ishai deck focused on steady incremental value and board presence, casting multiple creatures and enchantments while using cards like Sylvan Library and Sakashima of a Thousand Faces for card advantage and copying effects. The gameplay saw a critical interaction when Martin used Sakashima's Will to steal Kefnet, turning all his creatures into copies of Angelic Field Marshal, dramatically shifting board power. However, Ramos' pilot responded with Naya Charm to tap down Martin's creatures and ensure Ramos continued to grow with multiple +1/+1 counters from Hadana's Climb. The game featured a mix of tempo swings and resource battles, with players carefully managing their board states and key spells to maintain pressure and control.