🌙Sailor Moon Showdown🌙 - EDH Gameplay Ep 126 thumbnail Blurred backdrop thumbnail
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🌙Sailor Moon Showdown🌙 - EDH Gameplay Ep 126

Decked Out EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Serah Farron // Crystallized Serah

    Serah Farron // Crystallized Serah

    Focuses on playing legendary creatures and flipping Serah to provide an anthem effect that boosts these creatures, aiming to win through wide boards of powerful, unblockable, or evasive creatures.

  • Liliana, Heretical Healer // Liliana, Defiant Necromancer

    Liliana, Heretical Healer // Liliana, Defiant Necromancer

    Uses creature death triggers and graveyard recursion to generate zombie tokens and gain card advantage, transforming to disrupt opponents with discard and returning creatures from the graveyard to the battlefield.

  • Tetzin, Gnome Champion // The Golden-Gear Colossus

    Tetzin, Gnome Champion // The Golden-Gear Colossus

    Artifact-focused deck that digs for key artifacts to transform Tetzin and build an army of artifact creatures, using artifact synergies and mana ramp to control the board and overwhelm opponents.

  • Flamewar, Brash Veteran // Flamewar, Streetwise Operative

    Flamewar, Brash Veteran // Flamewar, Streetwise Operative

    Aggressive damage dealer that exiles cards from the top of the library when dealing combat damage, then recycles those cards into hand by transforming, leveraging equipment and sacrifice outlets to maintain pressure and card advantage.

Gameplay Insights

  • 1

    The interaction between Flamewar's ability to exile and then reclaim cards by sacrificing artifacts created a recurring engine of card advantage and pressure.

  • 2

    Liliana's transformation was timed to maximize disruption by forcing all players to discard a card and then using graveyard recursion to bring back key creatures.

  • 3

    The early sacrifice of Stitcher Supplier to trigger Liliana’s transformation and mill key cards was a pivotal synergy that enhanced board presence and graveyard resources.

  • 4

    Players negotiated combat damage strategically, such as offering token creatures to be hit in exchange for board development, reflecting dynamic diplomacy at the table.

  • 5

    Artifact ramp and utility, especially with cards like Honor-Worn Shaku and Tetzin’s artifact transformations, allowed for flexible mana and value generation.

  • 6

    The use of equipment like Dowsing Dagger and Shadow Spear to enhance commanders and enable transformations illustrated the importance of incremental upgrades in creature power and abilities.

Notable Cards

  • Liliana, Heretical Healer // Liliana, Defiant Necromancer

    Liliana, Heretical Healer // Liliana, Defiant Necromancer

  • Flamewar, Brash Veteran // Flamewar, Streetwise Operative

    Flamewar, Brash Veteran // Flamewar, Streetwise Operative

  • Dowsing Dagger // Lost Vale

    Dowsing Dagger // Lost Vale

  • Honor-Worn Shaku

    Honor-Worn Shaku

Gameplay Summary

The game started with all four players deploying their commanders and early ramp or utility creatures to establish board presence and card advantage.

Liliana, Heretical Healer was played early to begin generating zombie tokens and enable graveyard recursion, while Flamewar, Brash Veteran quickly began applying pressure through repeated combat damage triggers and card advantage by exiling cards from the top of his library.

Tetzin, Gnome Champion focused on artifact synergy and transformation, digging through the deck for key pieces to build an artifact-based board, while Serah Farron aimed to build a wide board of legendary creatures that would become stronger after her flip. Key turning points included Flamewar transforming back and forth to maximize card draw and pressure, Liliana transforming into her Defiant Necromancer side to disrupt opponents' hands and recur creatures, and Serah Farron setting up for a large wide board with anthem effects.

The interactions between sacrifice outlets, graveyard recursion, and artifact synergies created a dynamic gameplay where players had to balance offense with resource management.

The win condition revolved around leveraging commanders' transformations and abilities to generate incremental advantage, control the board, and eventually overwhelm opponents with either aggressive combat damage or resilient, recurring threats.

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