Deck & Commander Strategies
Sisay, Weatherlight Captain
Focuses on generating value through uncounterable spells and powerful equipment, aiming to build a resilient board and maintain pressure through efficient creatures and synergy.
Terra, Magical Adept // Esper Terra
Utilizes rituals and fast mana to ramp into impactful spells quickly, controlling the board with efficient interaction while setting up for powerful late-game plays.
Kediss, Emberclaw Familiar
Leverages artifact synergies and mana acceleration to produce explosive turns, enabling combo pieces and card draw engines to overwhelm opponents.
Malcolm, Keen-Eyed Navigator
Combines landfall and artifact effects to ramp and draw cards, using equipment and flicker effects to generate infinite mana and value, setting up for combos and big plays.
Rydia, Summoner of Mist
A Gruul deck that excels at fast mana acceleration and massive card draw through discard triggers and spells, aiming to combo off with infinite mana and control the board with heavy removal.
Gameplay Insights
- 1
The Grul deck’s ability to chain discard triggers with Rydia’s commander to draw excessive cards early was a key advantage, allowing setup for a powerful combo.
- 2
Using Emil and Derevi to generate infinite green mana enabled a critical combo that was used to cast Sisay and then clear the board with Mount Doom, swinging the game decisively.
- 3
Players prioritized interaction with early threats like Ragavan and Malcolm to prevent explosive starts but struggled to contain the infinite mana combo once it was online.
- 4
The decision to keep certain creatures uncounterable gave Sisay’s player a reliable way to protect their key plays and build board presence despite aggressive disruption.
- 5
Flare of Cultivation provided unusual ramp and card selection in a Gruul deck, highlighting creative deckbuilding choices that support consistent combo execution.
Notable Cards
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Ragavan, Nimble Pilferer
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Flare of Cultivation
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Derevi, Empyrial Tactician
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Emiel the Blessed
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Mount Doom
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Sisay, Weatherlight Captain
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Curiosity
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Esper Sentinel
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Bloodstained Mire
Gameplay Summary
The game began with all four players establishing their early mana and setting up their board states with key creatures and ramp spells.
Ragavan created early pressure, while Sisay developed a strong board presence with uncounterable spells.
Malcolm and Kediss utilized artifact and land synergies to accelerate mana and card draw.
Rydia's deck showed a powerful card draw engine early on, leveraging discard triggers and spells like Flare of Cultivation to maintain card advantage.
A pivotal moment came when the Grul player (Rydia) comboed infinite green mana using Derevi and Emil, enabling a dramatic swing by casting Sisay and using powerful removal spells such as Mount Doom to clear the board.
This shift decisively turned the game in Rydia's favor, showcasing the deck's explosive potential to generate infinite resources and control the board simultaneously.