WNL 48 WE'RE BACK BABY! | Commander | MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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WNL 48 WE'RE BACK BABY! | Commander | MTG EDH Gameplay

Cardboard Command


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ludevic, Necro-Alchemist

    Ludevic, Necro-Alchemist

    Utilizes self-inflicted damage and graveyard recursion to generate card advantage and recurring threats, controlling the board with value creatures like Nether Traitor.

  • Volo, Guide to Monsters

    Volo, Guide to Monsters

    Focuses on copying creatures and overwhelming opponents with multiple token copies, supported by enchantments and synergies that amplify board presence.

  • Oloro, Ageless Ascetic

    Oloro, Ageless Ascetic

    A life gain-centric deck that leverages incremental life gain each turn to stabilize and outlast opponents, using cards like Land Tax for consistency.

  • Tormod, the Desecrator

    Tormod, the Desecrator

    Graveyard interaction and disruption combined with zombie tribal synergies to control the battlefield and generate value from the dead.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    An aristocrats deck designed to generate value through sacrificing creatures and tokens, maintaining board control by recurring threats and draining opponents.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Not explicitly detailed in early gameplay but typically involves sacrificing and spell-based combos to gain advantage and control.

Gameplay Insights

  • 1

    Charisse’s timely casting of Helm of the Hosts significantly increased her token output, escalating board pressure and forcing opponents to respond quickly.

  • 2

    John’s use of Nether Traitor's recursion ability allowed continuous board presence despite aggressive attacks, showcasing the resilience of Ludovic’s damage-based strategy.

  • 3

    Colin’s inclusion of Land Tax improved consistency in his Oloro deck, enabling steady land drops and facilitating life gain synergy.

  • 4

    Billy’s aristocrats strategy maintained steady pressure with sacrifice outlets and token generators, keeping the board dynamic and threatening multiple angles of attack.

  • 5

    Players demonstrated awareness of timing and triggers, such as using damage from artifacts like Talisman of Curiosity to fuel Ludovic’s draw triggers, maximizing resource efficiency.

Notable Cards

  • Nether Traitor

    Nether Traitor

  • Land Tax

    Land Tax

  • Talisman of Curiosity

    Talisman of Curiosity

  • Faithless Looting

    Faithless Looting

  • Weaponcraft Enthusiast

    Weaponcraft Enthusiast

  • Arcane Signet

    Arcane Signet

  • Keeper of the Accord

    Keeper of the Accord

Gameplay Summary

The game started with a typical multiplayer Commander setup featuring five diverse decks, each with distinct strategies.

Early turns involved ramping with mana rocks and setting up board presence.

Billy’s aristocrats deck aggressively deployed creatures and tokens to build a sacrifice engine, while Charisse’s Volo deck aimed to copy creatures for board overwhelm.

John’s Ludovic deck leveraged self-damage and graveyard recursion with Nether Traitor to generate value, and Colin’s Oloro deck focused on life gain and incremental advantages.

Tormod, the Desecrator was also present, adding graveyard disruption and synergy with zombies.

A key turning point came when Charisse played Helm of the Hosts, doubling her token production and threatening a rapid board flood.

John’s Ludovic also proved resilient with recurring threats and card draw from damage triggers, keeping him relevant despite being targeted.

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