Deck & Commander Strategies
Ludevic, Necro-Alchemist
Utilizes self-inflicted damage and graveyard recursion to generate card advantage and recurring threats, controlling the board with value creatures like Nether Traitor.
Volo, Guide to Monsters
Focuses on copying creatures and overwhelming opponents with multiple token copies, supported by enchantments and synergies that amplify board presence.
Oloro, Ageless Ascetic
A life gain-centric deck that leverages incremental life gain each turn to stabilize and outlast opponents, using cards like Land Tax for consistency.
Tormod, the Desecrator
Graveyard interaction and disruption combined with zombie tribal synergies to control the battlefield and generate value from the dead.
Dargo, the Shipwrecker
An aristocrats deck designed to generate value through sacrificing creatures and tokens, maintaining board control by recurring threats and draining opponents.
Tevesh Szat, Doom of Fools
Not explicitly detailed in early gameplay but typically involves sacrificing and spell-based combos to gain advantage and control.
Gameplay Insights
- 1
Charisse’s timely casting of Helm of the Hosts significantly increased her token output, escalating board pressure and forcing opponents to respond quickly.
- 2
John’s use of Nether Traitor's recursion ability allowed continuous board presence despite aggressive attacks, showcasing the resilience of Ludovic’s damage-based strategy.
- 3
Colin’s inclusion of Land Tax improved consistency in his Oloro deck, enabling steady land drops and facilitating life gain synergy.
- 4
Billy’s aristocrats strategy maintained steady pressure with sacrifice outlets and token generators, keeping the board dynamic and threatening multiple angles of attack.
- 5
Players demonstrated awareness of timing and triggers, such as using damage from artifacts like Talisman of Curiosity to fuel Ludovic’s draw triggers, maximizing resource efficiency.
Notable Cards
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Nether Traitor
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Land Tax
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Talisman of Curiosity
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Faithless Looting
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Weaponcraft Enthusiast
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Arcane Signet
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Keeper of the Accord
Gameplay Summary
The game started with a typical multiplayer Commander setup featuring five diverse decks, each with distinct strategies.
Early turns involved ramping with mana rocks and setting up board presence.
Billy’s aristocrats deck aggressively deployed creatures and tokens to build a sacrifice engine, while Charisse’s Volo deck aimed to copy creatures for board overwhelm.
John’s Ludovic deck leveraged self-damage and graveyard recursion with Nether Traitor to generate value, and Colin’s Oloro deck focused on life gain and incremental advantages.
Tormod, the Desecrator was also present, adding graveyard disruption and synergy with zombies.
A key turning point came when Charisse played Helm of the Hosts, doubling her token production and threatening a rapid board flood.
John’s Ludovic also proved resilient with recurring threats and card draw from damage triggers, keeping him relevant despite being targeted.