Deck & Commander Strategies
Araumi of the Dead Tide
A Dimir turbo Ad Nauseam deck that uses Spellseeker recursion combos to generate infinite mana and card advantage, enabling powerful spells and combos to quickly overwhelm opponents.
Hapatra, Vizier of Poisons
A Turbo Hulk combo deck that sacrifices Protean Hulk and uses counter manipulation to generate lethal board states, backed up by Witherbloom synergies and stax elements to disrupt opponents.
Urza, Lord High Artificer
A polymorph artifact combo deck that creates infinite mana through artifact loops and uses Urza’s token creation to transform into a Holbrake Horror, controlling the game with stax artifacts and powerful synergy.
Yennett, Cryptic Sovereign
A fast combo deck aiming to cast spells quickly by turn three or four, utilizing cheap spells, tutors, and cantrips to assemble combos like Doomsday, focusing on disruption and high-value spells.
Gameplay Insights
- 1
Araumi’s use of Spellseeker with Encore to chain tutors and recursion was key for generating early advantage and combo pieces.
- 2
Hapatra’s strategy to sacrifice creatures to trigger Witherbloom Apprentice and gain value while shrinking Urza’s board presence was effective disruption.
- 3
Urza’s timing in casting Proteus Staff and polymorphing his tokens allowed him to maximize his infinite mana combos but was vulnerable to counterspells.
- 4
Yennett’s early use of cantrips and tutors for Doomsday was frequently interrupted by opponents’ interaction, highlighting the deck’s vulnerability to disruption despite its speed.
- 5
Tainted Pact proved to be a double-edged sword, requiring careful sequencing and responses to avoid giving opponents openings.
- 6
The players’ high level of interaction, including responses to key spells and use of artifact mana, made tempo and timing crucial throughout the game.
Notable Cards
-
Spellseeker
-
Protean Hulk
-
Tainted Pact
-
Proteus Staff
-
Doomsday
-
Narset's Reversal
-
Veil of Summer
-
March of Swirling Mist
-
Winds of Rebuke
Gameplay Summary
The game featured four powerful cEDH decks led by Yennett, Araumi, Urza, and Hapatra.
Early turns saw aggressive mana acceleration and tutors setting up key combos.
Araumi leveraged a one-card combo with Spellseeker alongside recursion to generate significant value and disruption.
Hapatra focused on assembling a Turbo Hulk combo through sacrificing creatures like Protean Hulk for a game-ending board presence, supported by counter manipulation.
Urza utilized artifact synergies and polymorph effects to generate infinite mana and cast his deck, aiming to control the board with stax pieces and a large Holbrake Horror.
Yennett aimed for a fast combo setup with cheap spells, using cantrips and tutors to assemble a win condition by turn three or four, including Doomsday as a backup plan. The game’s pivotal moments revolved around intense interaction and disruption, including multiple Tainted Pact attempts, counterspells, and artifact activations to control the board state.
Araumi’s threat of endless recursion forced opponents to respond quickly, while Hapatra’s sacrifices and counters kept pressure on Urza and Yennett.
Urza’s use of Proteus Staff and polymorph combos was met with timely counters and sacrifice effects.
Yennett’s fast combo attempts were repeatedly interrupted, but the player kept pushing through with tutors and powerful spells like Windfall to refill hands and maintain resources.
Ultimately, the game showcased high interaction with players constantly reacting to each other’s plays and trying to outvalue opponents before a decisive combo or board wipe could seal the victory.