Deck & Commander Strategies

Kardur, Doomscourge
A sacrifice and removal-based deck that aims to control the board by recurring creatures and utilizing sacrifice outlets to generate value and incremental damage, eventually winning through combat or attrition.

Tinybones, Bauble Burglar
A graveyard recursion and discard synergy deck that generates value by sacrificing small creatures, drawing cards, and disrupting opponents' hands while pressuring with tokens and incremental damage.

Nekusar, the Mindrazer
A wheel and discard focused deck that deals damage through forced card draw and hand disruption, aiming to drain opponents' resources and life totals simultaneously.

The Speed Demon
A fast, aggressive deck relying on low-cost, evasive creatures and fast mana to quickly deal commander damage, leveraging artifacts and card advantage to maintain pressure.
Gameplay Insights
- 1
The interaction between Tinybones and Deadpool tokens caused a confusing board state that effectively swapped control of key creatures, disrupting opponents' plans and generating strategic advantage.
- 2
The Speed Demon player successfully used The One Ring to draw cards and apply pressure while also managing life loss cleverly with timely artifact activations.
- 3
Multiple players employed discard and wheel effects to fuel their strategies, maintaining card advantage and disrupting opponents, highlighting the importance of resource denial in this game.
- 4
Hand disruption spells like Inquisition of Kozilek and Grief were pivotal in limiting key spells from resolving, influencing the flow and tempo of the game.
- 5
Players were cautious with their mana and spell sequences to avoid unnecessary losses and to maximize the value of their synergies under pressure from opponents' threats.
Notable Cards
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The One Ring
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Sensei's Divining Top
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Faithless Looting
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Demonic Tutor
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Necrodominance
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Inquisition of Kozilek
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Grief
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Wheel of Fortune
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Vexing Shusher
Gameplay Summary
The game began with players developing their boards cautiously, with early plays involving mana acceleration and card draw spells setting the pace.
The Tinybones player leveraged early discard and sacrifice synergies, while the Speed Demon focused on fast mana and evasive attacks to pressure opponents.
Key turning points included the interaction between Tinybones and Deadpool tokens, which created a confusing but impactful board state that disrupted opponent plans.
Nekusar utilized wheel effects and discard to generate card advantage and damage, while Kardur, Doomscourge (Chucky) built a strong board presence with sacrifice outlets and removal options.
Midgame saw players jockeying for position through discard, hand disruption, and incremental damage, with the Speed Demon casting The One Ring and other key artifacts to maintain pressure.
The game ended abruptly as a complex chain of interactions and stax elements limited the players' options, setting the stage for a continuation in the next part.












![Commander VS S3E9: Nekusar vs Karona vs Xenagos vs Kiki-Jiki [MTG: Multiplayer] thumbnail](https://i.ytimg.com/vi/meqwIXTAv34/sddefault.jpg)







![Starter Commander Decks [Commander VS 321] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/seEnqBzrpsU/sddefault.jpg)




















